diff --git a/Strategic/Queen Command.cpp b/Strategic/Queen Command.cpp index 3c5067cf..9f9e7303 100644 --- a/Strategic/Queen Command.cpp +++ b/Strategic/Queen Command.cpp @@ -162,7 +162,7 @@ UINT8 NumHostilesInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ ) pSector = FindUnderGroundSector( sSectorX, sSectorY, (UINT8)sSectorZ ); if( pSector ) { - ubNumHostiles = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumCreatures + pSector->ubNumTanks); + ubNumHostiles = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumCreatures + pSector->ubNumJeeps + pSector->ubNumTanks); } } else @@ -172,7 +172,7 @@ UINT8 NumHostilesInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ ) //Count stationary hostiles pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ]; - ubNumHostiles = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumCreatures + pSector->ubNumTanks); + ubNumHostiles = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumCreatures + pSector->ubNumJeeps + pSector->ubNumTanks); //Count mobile enemies pGroup = gpGroupList; @@ -206,7 +206,7 @@ UINT8 NumEnemiesInAnySector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ ) pSector = FindUnderGroundSector( sSectorX, sSectorY, (UINT8)sSectorZ ); if( pSector ) { - ubNumEnemies = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks); + ubNumEnemies = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumJeeps + pSector->ubNumTanks); } } else @@ -216,7 +216,7 @@ UINT8 NumEnemiesInAnySector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ ) //Count stationary enemies pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ]; - ubNumEnemies = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks); + ubNumEnemies = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumJeeps + pSector->ubNumTanks); //Count mobile enemies pGroup = gpGroupList; @@ -373,7 +373,7 @@ UINT8 NumMobileEnemiesInSector( INT16 sSectorX, INT16 sSectorY ) if( pSector->ubGarrisonID == ROADBLOCK ) { //consider these troops as mobile troops even though they are in a garrison - ubNumTroops += (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks); + ubNumTroops += (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumJeeps + pSector->ubNumTanks); } return ubNumTroops;