From 568aa0a0b8bc269cf789c36bcc2a2fdb2d83b078 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Fri, 15 Nov 2024 00:04:39 +0200 Subject: [PATCH] Update Item Types.cpp --- Tactical/Item Types.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Tactical/Item Types.cpp b/Tactical/Item Types.cpp index df85bad6..324cde2e 100644 --- a/Tactical/Item Types.cpp +++ b/Tactical/Item Types.cpp @@ -48,9 +48,9 @@ bool checkLBEArrayIntegrity(bool verbose) { ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"LBENODE integrity check start: checking soldier items..."); for (int i = 0; i < CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS; i++) { - if (!gCharactersList[i].fValid || gCharactersList[i].usSolID < 0) continue; + if (!gCharactersList[i].fValid || gCharactersList[i].usSolID >= NOBODY) continue; - int id = gCharactersList[i].usSolID; + SoldierID id = gCharactersList[i].usSolID; SOLDIERTYPE soldier = Menptr[id]; if (verbose)ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"LBENODE integrity check start: checking soldier items (%s)...", soldier.name);