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- UB Improvements / Cleanup (by Jazz)
o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. o The instruction Morrisa will be generated after destruction of Morrisa automatically. o All scripts lua were modified for UB git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2258,6 +2258,48 @@
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</WEAPON>
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<WEAPON>
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<uiIndex>336</uiIndex>
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<szWeaponName>Hand Mortar</szWeaponName>
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<ubWeaponClass>5</ubWeaponClass>
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<ubWeaponType>8</ubWeaponType>
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<ubCalibre>47</ubCalibre>
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<ubReadyTime>11</ubReadyTime>
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<ubShotsPer4Turns>7.57</ubShotsPer4Turns>
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<ubBulletSpeed>30</ubBulletSpeed>
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<ubImpact>50</ubImpact>
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<ubDeadliness>23</ubDeadliness>
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<bAccuracy>4</bAccuracy>
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<ubMagSize>1</ubMagSize>
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<usRange>100</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>90</ubAttackVolume>
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<ubHitVolume>30</ubHitVolume>
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<sSound>146</sSound>
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<sReloadSound>103</sReloadSound>
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<sLocknLoadSound>109</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>20</APsToReload>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<ManualReloadSound>480</ManualReloadSound>
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<Handling>11</Handling>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>1200</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>337</uiIndex>
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<szWeaponName>Sam Garver Combat Knife</szWeaponName>
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<ubWeaponClass>6</ubWeaponClass>
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<ubShotsPer4Turns>14</ubShotsPer4Turns>
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<ubImpact>20</ubImpact>
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<ubDeadliness>7</ubDeadliness>
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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</WEAPON>
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<WEAPON>
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<uiIndex>345</uiIndex>
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<szWeaponName>MERC Umbrella</szWeaponName>
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<ubWeaponClass>6</ubWeaponClass>
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<ubShotsPer4Turns>10.46</ubShotsPer4Turns>
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