- UB Improvements / Cleanup (by Jazz)

o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". 
o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. 
o The instruction Morrisa will be generated after destruction of Morrisa automatically. 
o All scripts lua were modified for UB

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-08-29 11:56:11 +00:00
parent b5494fc168
commit 56b081d0ca
44 changed files with 6994 additions and 315 deletions
+42
View File
@@ -2258,6 +2258,48 @@
</WEAPON>
<WEAPON>
<uiIndex>336</uiIndex>
<szWeaponName>Hand Mortar</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>47</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>7.57</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>50</ubImpact>
<ubDeadliness>23</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>30</ubHitVolume>
<sSound>146</sSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>480</ManualReloadSound>
<Handling>11</Handling>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>1200</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>337</uiIndex>
<szWeaponName>Sam Garver Combat Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubImpact>20</ubImpact>
<ubDeadliness>7</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>345</uiIndex>
<szWeaponName>MERC Umbrella</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10.46</ubShotsPer4Turns>