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- UB Improvements / Cleanup (by Jazz)
o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. o The instruction Morrisa will be generated after destruction of Morrisa automatically. o All scripts lua were modified for UB git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -323,12 +323,12 @@ end
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-- BIGGENS BOMBS
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if ActionID == 25 then
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if ( ShouldThePlayerStopWhenWalkingOnBiggensActionItem( 17 ) == true ) then
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if ( UB_ShouldThePlayerStopWhenWalkingOnBiggensActionItem( 17 ) == true ) then
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HavePersonAtGridnoStop( sGridNo )
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UB_HavePersonAtGridnoStop( sGridNo )
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-- Make Biggens run for cover and then detonate the explosives
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TriggerNPCRecord( Profil.BIGGENS , 17 )
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TriggerNPCRecord( UB_GetBiggensID() , 17 ) -- get id from UB_Options.ini
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end
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@@ -337,12 +337,12 @@ end
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-- BIGGENS WARNING
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if ActionID == 26 then
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if ( ShouldThePlayerStopWhenWalkingOnBiggensActionItem( 16 ) == true ) then
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if ( UB_ShouldThePlayerStopWhenWalkingOnBiggensActionItem( 16 ) == true ) then
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HavePersonAtGridnoStop( sGridNo )
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UB_HavePersonAtGridnoStop( sGridNo )
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-- Make Biggens run for cover and then detonate the explosives
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TriggerNPCRecord( Profil.BIGGENS , 16 )
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TriggerNPCRecord( UB_GetBiggensID() , 16 ) -- get id from UB_Options.ini
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end
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@@ -351,14 +351,14 @@ end
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-- SEE FORTIFIED DOOR
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if ActionID == 27 then
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HandleSeeingFortifiedDoor( sGridNo )
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UB_HandleSeeingFortifiedDoor( sGridNo )
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end
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-- OPEN FORTIFED DOOR
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if ActionID == 28 then
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HandleSwitchToOpenFortifiedDoor( sGridNo )
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UB_HandleSwitchToOpenFortifiedDoor( sGridNo )
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end
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@@ -368,12 +368,12 @@ if ActionID == 29 then
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-- if the player is in the power plant
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if( gWorldSectorX == 13 and gWorldSectorY == 10 and gbWorldSectorZ == 0 ) then
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HandleSeeingPowerGenFan( sGridNo )
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UB_HandleSeeingPowerGenFan( sGridNo )
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elseif( gWorldSectorX == 15 and gWorldSectorY == 12 and gbWorldSectorZ == 3 ) then
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-- The player is hitting the switch to launch the missles
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HandlePlayerHittingSwitchToLaunchMissles()
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UB_HandlePlayerHittingSwitchToLaunchMissles()
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end
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end
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