- UB Improvements / Cleanup (by Jazz)

o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". 
o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. 
o The instruction Morrisa will be generated after destruction of Morrisa automatically. 
o All scripts lua were modified for UB

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-08-29 11:56:11 +00:00
parent b5494fc168
commit 56b081d0ca
44 changed files with 6994 additions and 315 deletions
@@ -8,14 +8,14 @@ local DIF_LEVEL_INSANE = 4
function InitStrategicLayer ()
-- I10 BloodCats
if ( difficultyLevel == DIF_LEVEL_EASY ) then
SetNumberOfJa25BloodCatsInSector ( 10, 9, 3, 5 )
elseif ( difficultyLevel == DIF_LEVEL_MEDIUM ) then
SetNumberOfJa25BloodCatsInSector ( 10, 9, 4, 5 )
elseif ( difficultyLevel == DIF_LEVEL_HARD ) then
SetNumberOfJa25BloodCatsInSector ( 10, 9, 5, 5 )
elseif ( difficultyLevel == DIF_LEVEL_INSANE ) then
SetNumberOfJa25BloodCatsInSector ( 10, 9, 5, 5 )
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 3, 5 )
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 4, 5 )
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 5, 5 )
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 5, 5 )
end
end