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- UB Improvements / Cleanup (by Jazz)
o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. o The instruction Morrisa will be generated after destruction of Morrisa automatically. o All scripts lua were modified for UB git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -8,14 +8,14 @@ local DIF_LEVEL_INSANE = 4
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function InitStrategicLayer ()
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-- I10 BloodCats
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if ( difficultyLevel == DIF_LEVEL_EASY ) then
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SetNumberOfJa25BloodCatsInSector ( 10, 9, 3, 5 )
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elseif ( difficultyLevel == DIF_LEVEL_MEDIUM ) then
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SetNumberOfJa25BloodCatsInSector ( 10, 9, 4, 5 )
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elseif ( difficultyLevel == DIF_LEVEL_HARD ) then
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SetNumberOfJa25BloodCatsInSector ( 10, 9, 5, 5 )
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elseif ( difficultyLevel == DIF_LEVEL_INSANE ) then
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SetNumberOfJa25BloodCatsInSector ( 10, 9, 5, 5 )
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if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
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UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 3, 5 )
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elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
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UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 4, 5 )
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elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
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UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 5, 5 )
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elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
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UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 5, 5 )
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end
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end
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