diff --git a/Tactical/Interface Panels.cpp b/Tactical/Interface Panels.cpp index 2d79a734..a9fee2d2 100644 --- a/Tactical/Interface Panels.cpp +++ b/Tactical/Interface Panels.cpp @@ -1086,7 +1086,7 @@ void UpdateSMPanel( ) // Enable some buttons! // Changed by ADB, rev 1513 //if ( ((IsGunAutofireCapable( gpSMCurrentMerc, HANDPOS ) || IsGunBurstCapable( gpSMCurrentMerc, HANDPOS , FALSE )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) ) - if ( ((IsGunAutofireCapable( &gpSMCurrentMerc->inv[HANDPOS] ) || IsGunBurstCapable( &gpSMCurrentMerc->inv[HANDPOS], FALSE, gpSMCurrentMerc )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) ) + if ( ((IsGunAutofireCapable( &gpSMCurrentMerc->inv[HANDPOS] ) || IsGunBurstCapable( &gpSMCurrentMerc->inv[HANDPOS], FALSE, gpSMCurrentMerc )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) || IsUnderBarrelAttached( &(gpSMCurrentMerc->inv[HANDPOS]) ) ) { EnableButton( iSMPanelButtons[ BURSTMODE_BUTTON ] ); }