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-fixed battle scope / sniper scope conflict in Inventory Choosing.cpp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@164 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -670,7 +670,40 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
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{
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usAttachIndex = PickARandomAttachment(ATTACHMENTS,usGunIndex,bAttachClass,FALSE);
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if ( usScopeIndex > 0 )
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if ( Item[usGunIndex].defaultattachment > 0 )
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{
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//check for incompatibilities
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for(i = 0;i<sizeof(IncompatibleAttachments);i++)
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{
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if ( IncompatibleAttachments[i][0] == NONE )
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break;
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if ( IncompatibleAttachments[i][0] == usAttachIndex && IncompatibleAttachments[i][1] == Item[usGunIndex].defaultattachment )
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{
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// default attachment wins
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usAttachIndex = 0;
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break;
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}
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}
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if ( usScopeIndex > 0 )
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{
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//check for incompatibilities w/scope
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for(i = 0;i<sizeof(IncompatibleAttachments);i++)
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{
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if ( IncompatibleAttachments[i][0] == NONE )
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break;
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if ( IncompatibleAttachments[i][0] == usScopeIndex && IncompatibleAttachments[i][1] == Item[usGunIndex].defaultattachment )
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{
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// default attachment wins
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usScopeIndex = 0;
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break;
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}
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}
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}
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}
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else if ( usScopeIndex > 0 )
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{
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//check for incompatibilities with scope
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for(i = 0;i<sizeof(IncompatibleAttachments);i++)
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