-fixed battle scope / sniper scope conflict in Inventory Choosing.cpp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@164 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-03 18:08:08 +00:00
parent 0f7e3e1a95
commit 573dbee6c2
2 changed files with 35 additions and 2 deletions
+34 -1
View File
@@ -670,7 +670,40 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
{
usAttachIndex = PickARandomAttachment(ATTACHMENTS,usGunIndex,bAttachClass,FALSE);
if ( usScopeIndex > 0 )
if ( Item[usGunIndex].defaultattachment > 0 )
{
//check for incompatibilities
for(i = 0;i<sizeof(IncompatibleAttachments);i++)
{
if ( IncompatibleAttachments[i][0] == NONE )
break;
if ( IncompatibleAttachments[i][0] == usAttachIndex && IncompatibleAttachments[i][1] == Item[usGunIndex].defaultattachment )
{
// default attachment wins
usAttachIndex = 0;
break;
}
}
if ( usScopeIndex > 0 )
{
//check for incompatibilities w/scope
for(i = 0;i<sizeof(IncompatibleAttachments);i++)
{
if ( IncompatibleAttachments[i][0] == NONE )
break;
if ( IncompatibleAttachments[i][0] == usScopeIndex && IncompatibleAttachments[i][1] == Item[usGunIndex].defaultattachment )
{
// default attachment wins
usScopeIndex = 0;
break;
}
}
}
}
else if ( usScopeIndex > 0 )
{
//check for incompatibilities with scope
for(i = 0;i<sizeof(IncompatibleAttachments);i++)