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- Fix: recent code additions broke savegame compatibility. Some code now also works for UB, as otherwise code gets needlessly complicated.
- Improved code git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6260 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-8
@@ -125,13 +125,6 @@ typedef struct
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BOOLEAN fSpeckSaidFloMarriedCousinQuote;
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BOOLEAN fHasAMercDiedAtMercSite;
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#ifdef JA2UB
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#else
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UINT32 uiJohnEscortedDate;// anv: Remember when Kulbas were escorted out, so John can be recruited later
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BOOLEAN bJohnEscorted;// and if they were at all
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UINT8 ubJohnPossibleMissedFlights;// and how many flights he already missed
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#endif
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#ifdef CRIPPLED_VERSION
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UINT8 ubCrippleFiller[20];
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#endif
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@@ -167,7 +160,13 @@ typedef struct
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UINT32 uiTotalMoneyPaidToSpeck;
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UINT8 ubLastMercAvailableId;
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UINT8 bPadding[ 86 ];
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// Flugente: moved here. These variables always exist, as havin #ifdefs in structs is needlessly obscure
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UINT32 uiJohnEscortedDate;// anv: Remember when Kulbas were escorted out, so John can be recruited later
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BOOLEAN bJohnEscorted;// and if they were at all
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UINT8 ubJohnPossibleMissedFlights;// and how many flights he already missed
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UINT8 bPadding[ 77 ]; // Flugente: 86->77
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} LaptopSaveInfoStruct;
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