- Improved compatibility with different russian JA2 distribs' resources

- International/russian *.npc file format unified, performed conversion on-the-fly
- New 1.13 messages' text moved to Text.h/_*Text.cpp
- Russian translation fixed/refined

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
bugmonster
2007-11-12 18:40:15 +00:00
parent ed5fb7dec8
commit 574b8e3218
18 changed files with 1983 additions and 1721 deletions
+5 -5
View File
@@ -2199,27 +2199,27 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
sNewY = sY + 13; // rather arbitrary
if ( pSoldier->bWeaponMode == WM_BURST )
{
swprintf( pStr, L"BRST" );
swprintf( pStr, New113Message[MSG113_BRST] );
SetFontForeground( FONT_RED );
}
else if(pSoldier->bWeaponMode == WM_AUTOFIRE)
{
swprintf( pStr, L"AUTO" );
swprintf( pStr, New113Message[MSG113_AUTO] );
SetFontForeground( FONT_RED );
}
else if(pSoldier->bWeaponMode == WM_ATTACHED_GL)
{
swprintf( pStr, L"GL" );
swprintf( pStr, New113Message[MSG113_GL] );
SetFontForeground( FONT_YELLOW );
}
else if(pSoldier->bWeaponMode == WM_ATTACHED_GL_BURST)
{
swprintf( pStr, L"GL BRST" );
swprintf( pStr, New113Message[MSG113_GL_BRST] );
SetFontForeground( FONT_YELLOW );
}
else if(pSoldier->bWeaponMode == WM_ATTACHED_GL_AUTO)
{
swprintf( pStr, L"GL AUTO" );
swprintf( pStr, New113Message[MSG113_GL_AUTO] );
SetFontForeground( FONT_YELLOW );
}