- Improved compatibility with different russian JA2 distribs' resources

- International/russian *.npc file format unified, performed conversion on-the-fly
- New 1.13 messages' text moved to Text.h/_*Text.cpp
- Russian translation fixed/refined

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
bugmonster
2007-11-12 18:40:15 +00:00
parent ed5fb7dec8
commit 574b8e3218
18 changed files with 1983 additions and 1721 deletions
+4 -2
View File
@@ -34,6 +34,8 @@
#include "Dialogue Control.h"
#endif
#include "Text.h"
extern BOOLEAN gfHiddenInterrupt;
extern BOOLEAN gfUseAlternateQueenPosition;
@@ -2334,7 +2336,7 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK)
pSoldier->bAimTime = 0;
pSoldier->bDoBurst = 1;
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Suppression Fire!" );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[ MSG113_SUPPRESSIONFIRE ] );
Menptr[BestShot.ubOpponent].ubSuppressionPoints += pSoldier->bDoAutofire;
Menptr[BestShot.ubOpponent].ubSuppressorID = pSoldier->ubID;
return( AI_ACTION_FIRE_GUN );
@@ -4976,7 +4978,7 @@ INT8 DecideAction(SOLDIERTYPE *pSoldier)
{
if ( !sniperwarning && pSoldier->bOrders == SNIPER )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Watch out for snipers..." );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_WATHCHOUTFORSNIPERS] );
sniperwarning = TRUE;
}