- Improved compatibility with different russian JA2 distribs' resources

- International/russian *.npc file format unified, performed conversion on-the-fly
- New 1.13 messages' text moved to Text.h/_*Text.cpp
- Russian translation fixed/refined

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
bugmonster
2007-11-12 18:40:15 +00:00
parent ed5fb7dec8
commit 574b8e3218
18 changed files with 1983 additions and 1721 deletions
+6 -4
View File
@@ -26,6 +26,8 @@
#include "GameSettings.h"
#endif
#include "Text.h"
//effects whether or not time of day effects the lighting. Underground
//maps have an ambient light level that is saved in the map, and doesn't change.
BOOLEAN gfBasement = FALSE;
@@ -708,12 +710,12 @@ void EnvBeginRainStorm( UINT8 ubIntensity )
{
// Turn on rain storms
guiEnvWeather |= WEATHER_FORECAST_THUNDERSHOWERS;
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Storm started." );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_STORM_STARTED] );
}
else
{
guiEnvWeather |= WEATHER_FORECAST_SHOWERS;
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Rain started." );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_RAIN_STARTED] );
}
}
@@ -729,11 +731,11 @@ void EnvEndRainStorm( )
if ( guiEnvWeather & WEATHER_FORECAST_THUNDERSHOWERS )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Storm ended." );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_STORM_ENDED] );
}
else
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Rain ended." );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_RAIN_ENDED] );
}