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New feature: guns can be cannibalized via merge, increasing the status of the first gun while lowering that of the second gun.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=350386&#msg_350386 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8426 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -51,6 +51,7 @@ extern BOOLEAN PlaceObjectAtObjectIndex( OBJECTTYPE * pSourceObj, OBJECTTYPE * p
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UINT16 CalculateAmmoWeight( UINT16 usGunAmmoItem, UINT16 ubShotsLeft );
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UINT16 CalculateObjectWeight( OBJECTTYPE *pObject );
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UINT32 GetTotalWeight( SOLDIERTYPE* pSoldier );
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UINT32 CalculateCarriedWeight( SOLDIERTYPE * pSoldier );
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// CHRISL:
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UINT16 CalculateItemSize( OBJECTTYPE *pObject );
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