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- Reverted the usage of the externalized XML tileset structure (ja2Set.dat.xml) and also removed the additional P4-P9 items
o Disabled the usage, because it seems to cause some problems when loading the maps (reported by Smeagol) o Now it is possible again to choose if we want the XML tileset structure or the binary one (ja2.ini -> USE_XML_TILESETS) o If we later need the additional P4-P9 items we can enable it again and have to check carefully what causes the problems git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -588,13 +588,13 @@ UINT16 gNumTilesPerType[ NUMBEROFTILETYPES ] =
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THIRDMISS14 - THIRDMISS1 + 1,
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WIREFRAMES15 - WIREFRAMES1 + 1,
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//MM: New item tileslots start here
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P4ITEM5000 - P4ITEM1 + 1,
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P5ITEM5000 - P5ITEM1 + 1,
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P6ITEM5000 - P6ITEM1 + 1,
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P7ITEM5000 - P7ITEM1 + 1,
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P8ITEM5000 - P8ITEM1 + 1,
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P9ITEM5000 - P9ITEM1 + 1
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////MM: New item tileslots start here
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// P4ITEM5000 - P4ITEM1 + 1,
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// P5ITEM5000 - P5ITEM1 + 1,
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// P6ITEM5000 - P6ITEM1 + 1,
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// P7ITEM5000 - P7ITEM1 + 1,
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// P8ITEM5000 - P8ITEM1 + 1,
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// P9ITEM5000 - P9ITEM1 + 1
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};
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