diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index b5bc318d3..f8f6fcc64 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -934,7 +934,7 @@ ALT_AIMING_ENABLED = TRUE ; no use in firing more then 3 rounds due to low CtH for the last bullets. Aiming is performed by the mouse scrolling wheel. ; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option. ; -; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim; [ALT + ,] to decrease aim. +; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim. ;------------------------------------------------------------------------------------------------------------------------------ USE_AIMED_BURST = TRUE diff --git a/gamedir/Data-1.13/TableData/Map/CreaturePlacements.xml b/gamedir/Data-1.13/TableData/Map/CreaturePlacements.xml index 1818610d0..9faee6b5d 100644 --- a/gamedir/Data-1.13/TableData/Map/CreaturePlacements.xml +++ b/gamedir/Data-1.13/TableData/Map/CreaturePlacements.xml @@ -36,9 +36,9 @@ Composition NOTE: Quest initialized by 'CheckConditionsForTriggeringCreatureQuest' in StrategicTownLoyalty.lua script OR - CREPITUS_FEEDING_SECTOR in Mod_Settings.ini + CREPITUS_FEEDING_SECTOR in Creatures_Settings.ini Index sequence MUST be the same order as the 'Infectible' sequence at 'InitializeMines' in initmines.lua. -All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList'. +All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderground.lua script. Non-linked sites can only be initialized at ' PopulateSectors' in initunderground.lua script on game start. Creatures will obediently stay in sector like the underground enemies. --> diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index ae72323f2..b7edf0089 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -933,7 +933,7 @@ ALT_AIMING_ENABLED = FALSE ; no use in firing more then 3 rounds due to low CtH for the last bullets. Aiming is performed by the mouse scrolling wheel. ; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option. ; -; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim; [ALT + ,] to decrease aim. +; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim. ;------------------------------------------------------------------------------------------------------------------------------ USE_AIMED_BURST = FALSE diff --git a/gamedir/Data/TableData/Map/CreaturePlacements.xml b/gamedir/Data/TableData/Map/CreaturePlacements.xml index 1818610d0..9faee6b5d 100644 --- a/gamedir/Data/TableData/Map/CreaturePlacements.xml +++ b/gamedir/Data/TableData/Map/CreaturePlacements.xml @@ -36,9 +36,9 @@ Composition NOTE: Quest initialized by 'CheckConditionsForTriggeringCreatureQuest' in StrategicTownLoyalty.lua script OR - CREPITUS_FEEDING_SECTOR in Mod_Settings.ini + CREPITUS_FEEDING_SECTOR in Creatures_Settings.ini Index sequence MUST be the same order as the 'Infectible' sequence at 'InitializeMines' in initmines.lua. -All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList'. +All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderground.lua script. Non-linked sites can only be initialized at ' PopulateSectors' in initunderground.lua script on game start. Creatures will obediently stay in sector like the underground enemies. -->