From 58308434f7f30bfb0205559f0ac2ed1754d85c32 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Wed, 1 Jan 2020 10:14:37 +0000 Subject: [PATCH] FindNearbyDarkerSpot should return INT32 value to prevent bugs when used with big maps (by bfant). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8722 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TacticalAI/AIInternals.h | 2 +- TacticalAI/FindLocations.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/TacticalAI/AIInternals.h b/TacticalAI/AIInternals.h index d0a81528..58c6a60a 100644 --- a/TacticalAI/AIInternals.h +++ b/TacticalAI/AIInternals.h @@ -269,7 +269,7 @@ UINT8 StanceChange( SOLDIERTYPE * pSoldier, INT16 ubAttackAPCost ); INT32 TrackScent( SOLDIERTYPE * pSoldier ); void RefreshAI(SOLDIERTYPE *pSoldier); BOOLEAN InLightAtNight( INT32 sGridNo, INT8 bLevel ); -INT16 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier ); +INT32 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier ); BOOLEAN ArmySeesOpponents( void ); diff --git a/TacticalAI/FindLocations.cpp b/TacticalAI/FindLocations.cpp index 11916dbb..4c6eab27 100644 --- a/TacticalAI/FindLocations.cpp +++ b/TacticalAI/FindLocations.cpp @@ -1647,7 +1647,7 @@ INT32 FindNearestUngassedLand(SOLDIERTYPE *pSoldier) return(sClosestLand); } -INT16 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier ) +INT32 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier ) { INT32 sGridNo, sClosestSpot = NOWHERE, sPathCost; INT32 iSpotValue, iBestSpotValue = 1000;