This revision requires GameDir 1873 to work because of a new icon in ItemInfoAdvancedIcons.sti!!!

- Weapons.xml tags <bRecoilX> and <bRecoilY> are now FLOAT type values. This allows to differentiate weapons by smaller steps.
- Items.xml tags <RecoilModifierX> and <RecoilModifierY> are now FLOAT types as well.
- Items.xml tag <PercentRecoilModifier> will now be displayed in UDB advanced tab.
- Item_Settings.ini has new modifiers for gun type specific <bRecoilX> and <bRecoilY>. This allows modders to quickly adjust recoil values for any gun type.
- fixed UDB description for <RecoilModifierX> and <RecoilModifierY>
- All recoil calculations now use FLOAT values for more precision.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6613 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2013-11-16 16:55:32 +00:00
parent f986cc1292
commit 5878355d61
23 changed files with 313 additions and 159 deletions
+2 -2
View File
@@ -1201,12 +1201,12 @@ itemEndElementHandle(void *userData, const XML_Char *name)
else if(strcmp(name, "RecoilModifierX") == 0)
{
pData->curElement = ELEMENT;
pData->curItem.RecoilModifierX = (INT16) atol(pData->szCharData);
pData->curItem.RecoilModifierX = (FLOAT) atof(pData->szCharData);
}
else if(strcmp(name, "RecoilModifierY") == 0)
{
pData->curElement = ELEMENT;
pData->curItem.RecoilModifierY = (INT16) atol(pData->szCharData);
pData->curItem.RecoilModifierY = (FLOAT) atof(pData->szCharData);
}
else if(strcmp(name, "PercentRecoilModifier") == 0)
{