This revision requires GameDir 1873 to work because of a new icon in ItemInfoAdvancedIcons.sti!!!

- Weapons.xml tags <bRecoilX> and <bRecoilY> are now FLOAT type values. This allows to differentiate weapons by smaller steps.
- Items.xml tags <RecoilModifierX> and <RecoilModifierY> are now FLOAT types as well.
- Items.xml tag <PercentRecoilModifier> will now be displayed in UDB advanced tab.
- Item_Settings.ini has new modifiers for gun type specific <bRecoilX> and <bRecoilY>. This allows modders to quickly adjust recoil values for any gun type.
- fixed UDB description for <RecoilModifierX> and <RecoilModifierY>
- All recoil calculations now use FLOAT values for more precision.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6613 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2013-11-16 16:55:32 +00:00
parent f986cc1292
commit 5878355d61
23 changed files with 313 additions and 159 deletions
+3
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@@ -7496,6 +7496,7 @@ STR16 szUDBAdvStatsTooltipText[]=
L"|士|气|修|正",//L"|M|o|r|a|l|e |M|o|d|i|f|i|e|r",
L"|延|迟|修|正",//L"|D|e|c|a|y |M|o|d|i|f|i|e|r",
L"|最|佳|激|光|距|离",//L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",
L"|P|e|r|c|e|n|t |R|e|c|o|i|l |M|o|d|i|f|i|e|r", // 65 // TODO.Translate
};
// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
@@ -7565,6 +7566,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
L"\n \n每次会吃掉多少\n 百分比单位\n \n该数值越低越好", // L"\n \nThe percentage of the item\nthat will be eaten at once.\n \nLower is better.",
L"\n \n可以改变相应量士气 \n \n该数值越高越好", // L"\n \nMorale is adjusted by this amount.\n \nHigher is better.",
L"\n \n这个物品随时间而便腐败\n 超过50%腐败会产生毒性 \n这是食物的霉变率\n \n该数值越低越好", // L"\n \nThis item becomes stale over time.\nIf more then 50% is molded it becomes poisoneous.\nThis is the rate at which mold is generated.\nLower is better.",
L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.", // TODO.TRANSLATE
};
STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
@@ -7621,6 +7623,7 @@ STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
L"\n \n每回合自动冷却所降低的温度值。",
L"\n \n当武器温度超过卡壳阈值时,\n卡壳将更容易发生。",
L"\n \n当武器温度超过损坏阈值时,\n武器将更容易损坏。",
L"\n \nThis weapon's recoil strength is being\nmodified by this percentage value by its ammo,\nattachments, or inherent abilities.\n \nThis has no effect if the weapon lacks both\nBurst and Auto-Fire modes.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.", // TODO.Translate
};
// HEADROCK HAM 4: Text for the new CTH indicator.