Cleaned up IMP creation code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8350 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-12-30 17:43:30 +00:00
parent d6b7dd4d52
commit 58eb840439
9 changed files with 128 additions and 464 deletions
+5 -22
View File
@@ -660,25 +660,11 @@ BOOLEAN LoadCharacterPortrait( void )
// load it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
if( fCharacterIsMale )
{
if ( gIMPMaleValues[ iPortraitNumber ].Enabled == 1 )
{
//sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );
}
}
else
{
if ( gIMPFemaleValues[ iPortraitNumber ].Enabled == 1 )
{
//sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );
}
}
//FilenameForBPP( pPlayerSelectedFaceFileNames[ iPortraitNumber ] , VObjectDesc.ImageFile);
if ( gIMPValues[iPortraitNumber].Enabled == 1 )
{
//sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\%02d.sti", gIMPValues[iPortraitNumber].PortraitId );
}
CHECKF(AddVideoObject(&VObjectDesc, &guiCHARACTERPORTRAIT));
@@ -690,9 +676,6 @@ void DestroyCharacterPortrait( void )
{
// remove the portrait that was loaded by loadcharacterportrait
DeleteVideoObjectFromIndex( guiCHARACTERPORTRAIT );
return;
}