Cleaned up IMP creation code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8350 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-12-30 17:43:30 +00:00
parent d6b7dd4d52
commit 58eb840439
9 changed files with 128 additions and 464 deletions
+51 -169
View File
@@ -52,27 +52,28 @@ void BtnIMPPortraitDoneCallback(GUI_BUTTON *btn,INT32 reason);
void EnterIMPPortraits( void )
{
iCurrentPortrait = 0;
// create buttons
// Flugente: for safety, make sure we have a pic of the fitting gender
// this will lead to a loop if there is no data for a gender - then again, this was always the case
if ( gIMPValues[iCurrentPortrait].bSex == fCharacterIsMale )
{
IncrementPictureIndex( );
}
// create buttons
CreateIMPPortraitButtons( );
// render background
RenderIMPPortraits( );
return;
}
void RenderIMPPortraits( void )
{
// render background
RenderProfileBackGround( );
// the Voices frame
// the Voices frame
RenderPortraitFrame( 191, 167 );
// render the current portrait
@@ -83,34 +84,26 @@ void RenderIMPPortraits( void )
// text
PrintImpText( );
return;
}
void ExitIMPPortraits( void )
{
// destroy buttons for IMP portrait page
DestroyIMPPortraitButtons( );
return;
}
void HandleIMPPortraits( void )
{
// do we need to re write screen
if ( fReDrawPortraitScreenFlag == TRUE )
{
RenderIMPPortraits( );
RenderIMPPortraits( );
// reset redraw flag
fReDrawPortraitScreenFlag = FALSE;
}
return;
}
BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
{
// render the portrait of the current picture
@@ -118,161 +111,74 @@ BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
HVOBJECT hHandle;
UINT32 uiGraphicHandle;
if( fCharacterIsMale )
// load it
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
if ( gIMPValues[iCurrentPortrait].Enabled == 1 )
{
///sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPMaleValues[ iCurrentPortrait ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\BigFaces\\%02d.sti", gIMPValues[iCurrentPortrait].PortraitId );
}
// load it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
if ( gIMPMaleValues[ iCurrentPortrait ].Enabled == 1 )
{
///sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPMaleValues[ iCurrentPortrait ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\BigFaces\\%02d.sti", gIMPMaleValues[ iCurrentPortrait ].PortraitId );
}
//FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait ] , VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
CHECKF( AddVideoObject( &VObjectDesc, &uiGraphicHandle ) );
// show it
GetVideoObject(&hHandle, uiGraphicHandle);
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
GetVideoObject( &hHandle, uiGraphicHandle );
BltVideoObject( FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY, VO_BLT_SRCTRANSPARENCY, NULL );
// and kick it's sorry ..umm never mind, outta here
DeleteVideoObjectFromIndex( uiGraphicHandle );
}
else
{
// load it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
//FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait + 8 ] , VObjectDesc.ImageFile);
if ( gIMPFemaleValues[ iCurrentPortrait ].Enabled == 1 )
{
// sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPFemaleValues[ iCurrentPortrait ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\BigFaces\\%02d.sti", gIMPFemaleValues[ iCurrentPortrait ].PortraitId );
}
CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
// show it
GetVideoObject(&hHandle, uiGraphicHandle);
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
// and kick it's sorry ..umm never mind, outta here
DeleteVideoObjectFromIndex( uiGraphicHandle );
}
return ( TRUE );
}
void IncrementPictureIndex( void )
{
iCurrentPortrait++;
if( fCharacterIsMale )
{
if( gIMPMaleValues[iCurrentPortrait].uiIndex == iCurrentPortrait && gIMPMaleValues[iCurrentPortrait].PortraitId !=0 )
++iCurrentPortrait;
if ( gIMPValues[iCurrentPortrait].uiIndex == iCurrentPortrait && gIMPValues[iCurrentPortrait].PortraitId != 0 )
{
iCurrentPortrait = gIMPMaleValues[iCurrentPortrait].uiIndex;
}
else
{
iCurrentPortrait = 0;
}
}
else
{
if( gIMPFemaleValues[iCurrentPortrait].uiIndex == iCurrentPortrait && gIMPFemaleValues[iCurrentPortrait].PortraitId !=0 )
{
iCurrentPortrait = gIMPFemaleValues[iCurrentPortrait].uiIndex;
iCurrentPortrait = gIMPValues[iCurrentPortrait].uiIndex;
}
else
{
iCurrentPortrait = 0;
}
}
// cycle to next picture
/*
iCurrentPortrait++;
// gone too far?
if( iCurrentPortrait > iLastPicture )
// if gender of face is wrong, repeat process
if ( gIMPValues[iCurrentPortrait].bSex == fCharacterIsMale )
{
iCurrentPortrait = 0;
IncrementPictureIndex( );
}
*/
return;
}
void DecrementPicture( void )
{
UINT32 cnt;
UINT32 idPort = 0;
--iCurrentPortrait;
if( fCharacterIsMale )
{
for ( cnt = 0; cnt < MAX_NEW_IMP_PORTRAITS; cnt++ )
{
if ( gIMPMaleValues[cnt].uiIndex == cnt && gIMPMaleValues[cnt].PortraitId !=0 )
{
iLastPictureM = gIMPMaleValues[cnt].uiIndex;
}
}
iLastPicture = iLastPictureM;
}
else
{
for ( cnt = 0; cnt < MAX_NEW_IMP_PORTRAITS; cnt++ )
if ( iCurrentPortrait < 0 )
{
for ( UINT32 cnt = 0; cnt < MAX_NEW_IMP_PORTRAITS; cnt++ )
{
if ( gIMPFemaleValues[cnt].uiIndex == cnt && gIMPFemaleValues[cnt].PortraitId !=0 )
{
iLastPictureF = gIMPFemaleValues[cnt].uiIndex;
}
if ( gIMPValues[cnt].uiIndex == cnt && gIMPValues[cnt].PortraitId != 0 )
{
iLastPictureM = gIMPValues[cnt].uiIndex;
}
}
iLastPicture = iLastPictureF;
}
iCurrentPortrait--;
if( fCharacterIsMale )
{
if( iCurrentPortrait < 0 )
{
iCurrentPortrait = iLastPicture;
}
}
else
{
if( iCurrentPortrait < 0 )
{
iLastPicture = iLastPictureM;
iCurrentPortrait = iLastPicture;
}
}
/*
// gone too far?
if( iCurrentPortrait < 0 )
// if gender of face is wrong, repeat process
if ( gIMPValues[iCurrentPortrait].bSex == fCharacterIsMale )
{
iCurrentPortrait = iLastPicture;
DecrementPicture();
}
*/
return;
}
void CreateIMPPortraitButtons( void )
{
// will create buttons need for the IMP portrait screen
@@ -317,19 +223,14 @@ void CreateIMPPortraitButtons( void )
TEXT_CJUSTIFIED,
LAPTOP_SCREEN_UL_X + ( 187 ), LAPTOP_SCREEN_WEB_UL_Y + ( 330 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitDoneCallback);
SetButtonCursor(giIMPPortraitButton[0], CURSOR_WWW);
SetButtonCursor(giIMPPortraitButton[1], CURSOR_WWW);
SetButtonCursor(giIMPPortraitButton[2], CURSOR_WWW);
}
void DestroyIMPPortraitButtons( void )
{
// will destroy buttons created for IMP Portrait screen
// the next button
@@ -343,14 +244,10 @@ void DestroyIMPPortraitButtons( void )
// the done button
RemoveButton(giIMPPortraitButton[ 2 ] );
UnloadButtonImage(giIMPPortraitButtonImage[ 2 ] );
return;
}
void BtnIMPPortraitNextCallback(GUI_BUTTON *btn,INT32 reason)
{
// btn callback for IMP attrbite begin button
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
@@ -363,7 +260,7 @@ void BtnIMPPortraitNextCallback(GUI_BUTTON *btn,INT32 reason)
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// next picture!!
IncrementPictureIndex( );
@@ -375,7 +272,6 @@ void BtnIMPPortraitNextCallback(GUI_BUTTON *btn,INT32 reason)
void BtnIMPPortraitPreviousCallback(GUI_BUTTON *btn,INT32 reason)
{
// btn callback for IMP attrbite begin button
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
@@ -388,7 +284,7 @@ void BtnIMPPortraitPreviousCallback(GUI_BUTTON *btn,INT32 reason)
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// previous picture, please!!!
DecrementPicture( );
@@ -400,7 +296,6 @@ void BtnIMPPortraitPreviousCallback(GUI_BUTTON *btn,INT32 reason)
void BtnIMPPortraitDoneCallback(GUI_BUTTON *btn,INT32 reason)
{
// btn callback for IMP attrbite begin button
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
@@ -413,12 +308,11 @@ void BtnIMPPortraitDoneCallback(GUI_BUTTON *btn,INT32 reason)
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// Changed to go to voice selection after portrait selection - SANDRO
iCurrentImpPage = IMP_VOICE;
// Following part has been cut out
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// Changed to go to voice selection after portrait selection - SANDRO
iCurrentImpPage = IMP_VOICE;
// Following part has been cut out
// go to main page
//iCurrentImpPage = IMP_MAIN_PAGE;
@@ -449,25 +343,13 @@ void BtnIMPPortraitDoneCallback(GUI_BUTTON *btn,INT32 reason)
// grab picture number
iPortraitNumber = gIMPValues[iCurrentPortrait].uiIndex; //iCurrentPortrait
if( fCharacterIsMale )
{
// male
iPortraitNumber = gIMPMaleValues[ iCurrentPortrait ].uiIndex; //iCurrentPortrait
}
else
{
// female
iPortraitNumber = gIMPFemaleValues[ iCurrentPortrait ].uiIndex; //iCurrentPortrait ;//+ ( 8 );
}
fButtonPendingFlag = TRUE;
}
}
}
BOOLEAN CameBackToPortraitsPageButNotFinished()
{
//if we are in a page that comes after this one