Various AI improvements.

FindThrowableGrenade: allows to specify type and damage of searched grenade.
New counter SOLDIER_COUNTER_RETREAT allows to set number of turns which soldier will try to retreat and take cover.
FindBestNearbyCover: use PrepareThreatlist as unified function to make list of all known opponents.

Militia Control:
- start retreating mode for 2 turns when ordering retreat
- replace AI_ACTION_RUN_AWAY with AI_ACTION_TAKE_COVER order so that militia do not retreat from sector

New AI behavior:
- soldier can use smoke grenade to cover himself when under fire
- soldier can use use smoke grenade on his friend to cover him
- if soldier used smoke, he starts retreat mode for 2 turns
- added retreat code to Red, Black AI
- improved Main Red AI for civilians (they only run away)

Improved suppression code:
- less chance of suppression when opponent has high shock level
- prefer using suppression fire when soldier is in cover

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8879 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-08-07 12:12:31 +00:00
parent 93c41f2f97
commit 5903abee09
14 changed files with 1359 additions and 292 deletions
+9 -3
View File
@@ -631,6 +631,7 @@ enum {
SOLDIER_COUNTER_RADIO_ARTILLERY, // there is actually no need for an artillery timer, but we use one to forbid the same AI guy ordering multiple strikes at once
SOLDIER_COUNTER_SPOTTER, // used to determine wether we are a spotter
SOLDIER_COUNTER_ROLE_OBSERVED, // every turn that the player observes an enemy, the enemies counter is increased. If it is high enough, we know his role
SOLDIER_COUNTER_RETREAT, // use to retreat from position
SOLDIER_COUNTER_MAX = 20, // enough space for fillers
};
@@ -1862,6 +1863,14 @@ public:
// sevenfm: service functions
BOOLEAN IsFlanking(void);
BOOLEAN CheckInitialAP(void);
UINT8 ShockLevelPercent(void);
BOOLEAN TakenLargeHit(void);
BOOLEAN IsCowering(void);
void RetreatCounterStart(UINT16 usValue);
void RetreatCounterStop(void);
UINT16 RetreatCounterValue(void);
// Flugente: prisoner system
BOOLEAN CanProcessPrisoners();
@@ -1875,9 +1884,6 @@ public:
// Flugente: are we an assassin?
BOOLEAN IsAssassin();
// sevenfm: service functions
BOOLEAN CheckInitialAP(void);
// Flugente: multi-turn actions
UINT8 GetMultiTurnAction();
void StartMultiTurnAction( UINT8 usActionType, INT32 asGridNo );