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- renamed AC_SUPPRESSOR to AC_MUZZLE
- mercs with average refinement get a morale penalty if they care extremely about refinement and the other merc is a slob or snob - added code for soldier-specific interrupt modifier - added belgian and portoguese nationalities - Fix: race, sexism etc. xml data didn't correctly overwrite PROF.DAT data git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1172,10 +1172,16 @@ void HourlyMoraleUpdate( void )
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}
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// some people care about how distuingished other people are. Malus if on different ends of the spectrum, a small bonus if on the same and its really important to the person
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// also give a malus if the other person is a slob or snob and we are average but care extremely (we don't like people who behave differently)
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switch ( gMercProfiles[ pOtherSoldier->ubProfile ].bRefinement )
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{
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case REFINEMENT_SLOB:
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{
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if ( pProfile->bRefinement == REFINEMENT_AVERAGE )
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{
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if ( pProfile->bRefinementCareLevel == CARELEVEL_EXTREME )
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bOpinion -= gGameExternalOptions.sMoraleModRefinement;
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}
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if ( pProfile->bRefinement == REFINEMENT_SLOB )
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{
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if ( pProfile->bRefinementCareLevel == CARELEVEL_EXTREME )
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@@ -1192,6 +1198,11 @@ void HourlyMoraleUpdate( void )
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break;
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case REFINEMENT_SNOB:
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{
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if ( pProfile->bRefinement == REFINEMENT_AVERAGE )
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{
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if ( pProfile->bRefinementCareLevel == CARELEVEL_EXTREME )
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bOpinion -= gGameExternalOptions.sMoraleModRefinement;
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}
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if ( pProfile->bRefinement == REFINEMENT_SNOB )
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{
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if ( pProfile->bRefinementCareLevel == CARELEVEL_EXTREME )
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