- renamed AC_SUPPRESSOR to AC_MUZZLE

- mercs with average refinement get a morale penalty if they care extremely about refinement and the other merc is a slob or snob
- added code for soldier-specific interrupt modifier
- added belgian and portoguese nationalities
- Fix: race, sexism etc. xml data didn't correctly overwrite PROF.DAT data

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-21 17:57:39 +00:00
parent 8007db56dc
commit 596b08ca70
17 changed files with 56 additions and 3 deletions
+7
View File
@@ -16873,6 +16873,13 @@ UINT8 SOLDIERTYPE::GetMoraleThreshold()
return min(threshold, max(0, threshold - moraledamage));
}
INT16 SOLDIERTYPE::GetInterruptModifier( UINT8 usDistance )
{
INT16 bonus = 0;
return bonus;
}
void SOLDIERTYPE::SoldierPropertyUpkeep()
{
// these flags are only used for the first turn, and thus always removed