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- renamed AC_SUPPRESSOR to AC_MUZZLE
- mercs with average refinement get a morale penalty if they care extremely about refinement and the other merc is a slob or snob - added code for soldier-specific interrupt modifier - added belgian and portoguese nationalities - Fix: race, sexism etc. xml data didn't correctly overwrite PROF.DAT data git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1943,7 +1943,10 @@ INT8 CalcInterruptDuelPts( SOLDIERTYPE * pSoldier, UINT8 ubOpponentID, BOOLEAN f
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else if ( pSoldier->drugs.bDrugSideEffect[ DRUG_TYPE_PERCEPTION ] )
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{
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iPoints -= 1;
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}
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}
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// Flugente: interrupt modifier from special stats
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iPoints += pSoldier->GetInterruptModifier( ubDistance );
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// if he's a computer soldier
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