- renamed AC_SUPPRESSOR to AC_MUZZLE

- mercs with average refinement get a morale penalty if they care extremely about refinement and the other merc is a slob or snob
- added code for soldier-specific interrupt modifier
- added belgian and portoguese nationalities
- Fix: race, sexism etc. xml data didn't correctly overwrite PROF.DAT data

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-21 17:57:39 +00:00
parent 8007db56dc
commit 596b08ca70
17 changed files with 56 additions and 3 deletions
+4 -1
View File
@@ -1943,7 +1943,10 @@ INT8 CalcInterruptDuelPts( SOLDIERTYPE * pSoldier, UINT8 ubOpponentID, BOOLEAN f
else if ( pSoldier->drugs.bDrugSideEffect[ DRUG_TYPE_PERCEPTION ] )
{
iPoints -= 1;
}
}
// Flugente: interrupt modifier from special stats
iPoints += pSoldier->GetInterruptModifier( ubDistance );
// if he's a computer soldier