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- new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information
- increased the object flag size to UINT64, this breaks savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -20,8 +20,8 @@ extern CHAR16 zTrackingNumber[16];
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//
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define SAVE_GAME_VERSION 138
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#define MILITIA_EQUIPMENT 139 // Flugente: militia can equip from sector inventory
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#define MULTITURN_ACTIONS 138 // Flugente: multiturn actions
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#define EXTERNALISED_MERCHANTS 137 // Flugente: increased the number of merchants and externalised their data
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#define PRISON_SYSTEM 136 // Flugente: added var to the sector structure. Shouldn't break compatibility, but let's be safe
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@@ -58,6 +58,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION MILITIA_EQUIPMENT
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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