- new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information

- increased the object flag size to UINT64, this breaks savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-02-23 18:32:55 +00:00
parent 01e2d1b29c
commit 59b2549bd6
38 changed files with 1425 additions and 49 deletions
+2 -1
View File
@@ -20,8 +20,8 @@ extern CHAR16 zTrackingNumber[16];
//
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define SAVE_GAME_VERSION 138
#define MILITIA_EQUIPMENT 139 // Flugente: militia can equip from sector inventory
#define MULTITURN_ACTIONS 138 // Flugente: multiturn actions
#define EXTERNALISED_MERCHANTS 137 // Flugente: increased the number of merchants and externalised their data
#define PRISON_SYSTEM 136 // Flugente: added var to the sector structure. Shouldn't break compatibility, but let's be safe
@@ -58,6 +58,7 @@ extern CHAR16 zTrackingNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION MILITIA_EQUIPMENT
//#define RUSSIANGOLD
#ifdef __cplusplus