mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
- new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information
- increased the object flag size to UINT64, this breaks savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -119,5 +119,14 @@ enum
|
||||
// Flugente: created separate gun choices for different soldier classes
|
||||
extern ARMY_GUN_CHOICE_TYPE gArmyItemChoices[SOLDIER_GUN_CHOICE_SELECTIONS][MAX_ITEM_TYPES];
|
||||
|
||||
////////////////// Flugente: militia equipment feature ///////////////////////////////////
|
||||
// move one set of militia equipment between sectors
|
||||
void MoveOneMilitiaEquipmentSet(INT16 sSourceX, INT16 sSourceY, INT16 sTargetX, INT16 sTargetY, INT8 bSoldierClass);
|
||||
|
||||
// move a number of militia equipment sets between sectors
|
||||
void MoveMilitiaEquipment(INT16 sSourceX, INT16 sSourceY, INT16 sTargetX, INT16 sTargetY, UINT8 usElites, UINT8 usRegulars, UINT8 usGreens);
|
||||
|
||||
// take militia items from sector
|
||||
void TakeMilitiaEquipmentfromSector( INT16 sMapX, INT16 sMapY, INT8 sMapZ, SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass );
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user