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- new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information
- increased the object flag size to UINT64, this breaks savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -121,6 +121,7 @@ void EnterShopKeeperInterfaceScreen( UINT8 ubArmsDealer );
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void EnableDisableShopkeeperButtons(UINT32 uiCurrentItemDescriptionScreen, int bpAction);
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void DrawHatchOnInventory( UINT32 uiSurface, UINT16 usPosX, UINT16 usPosY, UINT16 usWidth, UINT16 usHeight, UINT16 usColor = 0 );
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void DrawHatchOnInventory_MilitiaAccess( UINT32 uiSurface, UINT16 usPosX, UINT16 usPosY, UINT16 usWidth, UINT16 usHeight, UINT16 usColor = 0 );
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BOOLEAN ShouldSoldierDisplayHatchOnItem( UINT8 ubProfileID, INT16 sSlotNum );
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INT8 AddItemToPlayersOfferArea( UINT8 ubProfileID, INVENTORY_IN_SLOT* pInvSlot, INT16 bSlotIdInOtherLocation );
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void ConfirmToDeductMoneyFromPlayersAccountMessageBoxCallBack( UINT8 bExitValue );
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