- new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information

- increased the object flag size to UINT64, this breaks savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-02-23 18:32:55 +00:00
parent 01e2d1b29c
commit 59b2549bd6
38 changed files with 1425 additions and 49 deletions
+1
View File
@@ -121,6 +121,7 @@ void EnterShopKeeperInterfaceScreen( UINT8 ubArmsDealer );
void EnableDisableShopkeeperButtons(UINT32 uiCurrentItemDescriptionScreen, int bpAction);
void DrawHatchOnInventory( UINT32 uiSurface, UINT16 usPosX, UINT16 usPosY, UINT16 usWidth, UINT16 usHeight, UINT16 usColor = 0 );
void DrawHatchOnInventory_MilitiaAccess( UINT32 uiSurface, UINT16 usPosX, UINT16 usPosY, UINT16 usWidth, UINT16 usHeight, UINT16 usColor = 0 );
BOOLEAN ShouldSoldierDisplayHatchOnItem( UINT8 ubProfileID, INT16 sSlotNum );
INT8 AddItemToPlayersOfferArea( UINT8 ubProfileID, INVENTORY_IN_SLOT* pInvSlot, INT16 bSlotIdInOtherLocation );
void ConfirmToDeductMoneyFromPlayersAccountMessageBoxCallBack( UINT8 bExitValue );