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- new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information
- increased the object flag size to UINT64, this breaks savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -363,8 +363,8 @@ enum
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#define SOLDIER_POW 0x00000400 //1024 // we are a prisoner of war
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#define SOLDIER_ASSASSIN 0x00000800 //2048 // we are an enemy assassin, and thus we will behave very different from normal enemies
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/*#define ENEMY_NET_1_LVL_4 0x00001000 //4096
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#define ENEMY_NET_2_LVL_4 0x00002000 //8192
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/*#define SOLDIER_EQ_TAKEN 0x00001000 //4096 // this militia's equipment was taken from a sector inventory
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#define SOLDIER_EQ_EMPTY 0x00002000 //8192 // this militia has no equipment and is to be equipped from the sector inventory
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#define ENEMY_NET_3_LVL_4 0x00004000 //16384
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#define ENEMY_NET_4_LVL_4 0x00008000 //32768
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@@ -1533,6 +1533,8 @@ public:
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void StartMultiTurnAction(UINT8 usActionType);
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void CancelMultiTurnAction(BOOLEAN fFinished);
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BOOLEAN UpdateMultiTurnAction();
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void DropSectorEquipment();
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//////////////////////////////////////////////////////////////////////////////
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}; // SOLDIERTYPE;
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