- new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information

- increased the object flag size to UINT64, this breaks savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-02-23 18:32:55 +00:00
parent 01e2d1b29c
commit 59b2549bd6
38 changed files with 1425 additions and 49 deletions
+4 -2
View File
@@ -363,8 +363,8 @@ enum
#define SOLDIER_POW 0x00000400 //1024 // we are a prisoner of war
#define SOLDIER_ASSASSIN 0x00000800 //2048 // we are an enemy assassin, and thus we will behave very different from normal enemies
/*#define ENEMY_NET_1_LVL_4 0x00001000 //4096
#define ENEMY_NET_2_LVL_4 0x00002000 //8192
/*#define SOLDIER_EQ_TAKEN 0x00001000 //4096 // this militia's equipment was taken from a sector inventory
#define SOLDIER_EQ_EMPTY 0x00002000 //8192 // this militia has no equipment and is to be equipped from the sector inventory
#define ENEMY_NET_3_LVL_4 0x00004000 //16384
#define ENEMY_NET_4_LVL_4 0x00008000 //32768
@@ -1533,6 +1533,8 @@ public:
void StartMultiTurnAction(UINT8 usActionType);
void CancelMultiTurnAction(BOOLEAN fFinished);
BOOLEAN UpdateMultiTurnAction();
void DropSectorEquipment();
//////////////////////////////////////////////////////////////////////////////
}; // SOLDIERTYPE;