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More turncoat-related fixes and tweaks (by rftr):
- added "recruit turncoat" to the talk menu - recruiting turncoats now costs AP (AP_TALK in APBPConstants) - fixed groups not decrementing soldiers when activating turncoats - fixed a hang when activating a sector with 100% turncoats in realtime git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8988 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3338,25 +3338,28 @@ bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass )
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switch ( aSoldierClass )
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{
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case SOLDIER_CLASS_ADMINISTRATOR:
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if ( pGroup->pEnemyGroup->ubNumAdmins_Turncoat )
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if ( pGroup->pEnemyGroup->ubNumAdmins_Turncoat && pGroup->ubGroupSize && pGroup->pEnemyGroup->ubNumAdmins )
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{
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pGroup->pEnemyGroup->ubNumAdmins_Turncoat--;
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pGroup->pEnemyGroup->ubNumAdmins--;
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pGroup->ubGroupSize--;
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return true;
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}
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break;
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case SOLDIER_CLASS_ARMY:
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if ( pGroup->pEnemyGroup->ubNumTroops_Turncoat )
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if ( pGroup->pEnemyGroup->ubNumTroops_Turncoat && pGroup->ubGroupSize && pGroup->pEnemyGroup->ubNumTroops )
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{
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pGroup->pEnemyGroup->ubNumTroops_Turncoat--;
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pGroup->pEnemyGroup->ubNumTroops--;
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pGroup->ubGroupSize--;
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return true;
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}
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break;
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case SOLDIER_CLASS_ELITE:
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if ( pGroup->pEnemyGroup->ubNumElites_Turncoat )
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if ( pGroup->pEnemyGroup->ubNumElites_Turncoat && pGroup->ubGroupSize && pGroup->pEnemyGroup->ubNumElites )
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{
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pGroup->pEnemyGroup->ubNumElites_Turncoat--;
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pGroup->pEnemyGroup->ubNumElites--;
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pGroup->ubGroupSize--;
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return true;
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}
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