Feature improvement:

- If MILITIA_USE_SECTOR_EQUIPMENT is TRUE and you assign a merc to the 'MOVE ITEM' assignment, you can select wether gear that the militia can use should be ignored.
- To prevent confusion, 'MOVE ITEM' has been renamed 'GETITEM'.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-09-14 14:02:16 +00:00
parent f46083515d
commit 5a0d93da94
12 changed files with 211 additions and 160 deletions
+6
View File
@@ -2069,12 +2069,18 @@ void HandleDynamicOpinionChange( SOLDIERTYPE* pSoldier, UINT8 usEvent, BOOLEAN f
if ( !pTeamSoldier->iTotalContractLength || (pTeamSoldier->ubWhatKindOfMercAmI != MERC_TYPE__AIM_MERC && pTeamSoldier->ubWhatKindOfMercAmI != MERC_TYPE__MERC && pTeamSoldier->ubWhatKindOfMercAmI != MERC_TYPE__NPC_WITH_UNEXTENDABLE_CONTRACT) )
continue;
// A gets offended of B if
// mean wage(B) >= ( WAGE_ACCEPTANCE_FACTOR * level(B) / level(A) ) * mean wage(A)
// which equals
// mean wage(B) / level(B) >= WAGE_ACCEPTANCE_FACTOR * mean wage(A) / level(A)
// their wage
UINT32 theirmeanwage = gMercProfiles[pTeamSoldier->ubProfile].uiTotalCostToDate / pTeamSoldier->iTotalContractLength;
// adjust this for experience levels
FLOAT explevelfactor = gGameExternalOptions.fDynamicWageFactor * pTeamSoldier->stats.bExpLevel / explevel;
// abort if their mean wage isn't that high
if ( theirmeanwage < explevelfactor * meanwage )
continue;
}