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Feature improvement:
- If MILITIA_USE_SECTOR_EQUIPMENT is TRUE and you assign a merc to the 'MOVE ITEM' assignment, you can select wether gear that the militia can use should be ignored. - To prevent confusion, 'MOVE ITEM' has been renamed 'GETITEM'. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+57
-5
@@ -1848,7 +1848,7 @@ STR16 pAssignmentStrings[] =
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L"M.Militia", //training moving militia units
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L"Trainer", // training a teammate
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L"Student", // being trained by someone else
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L"MoveItem", // move items
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L"GetItem", // move items
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L"Staff", // operating a strategic facility
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L"Eat", // eating at a facility (cantina etc.)
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L"Rest", // Resting at a facility
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@@ -1946,7 +1946,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Training Mobile Militia", // Missing
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L"Trainer",
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L"Student",
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L"Move item", // move items
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L"Get item", // move items
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L"Facility Staff", // Missing
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L"Eat", // eating at a facility (cantina etc.)
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L"Resting at Facility", // Missing
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@@ -2004,7 +2004,7 @@ STR16 pLongAssignmentStrings[] =
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L"Train Mobiles", // Missing
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L"Train Teammate",
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L"Student",
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L"Move Item", // move items
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L"Get Item", // move items
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L"Staff Facility", // Missing
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L"Rest at Facility", // Missing
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L"Interrogate prisoners", // Flugente: interrogate prisoners
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@@ -2141,7 +2141,7 @@ STR16 pAssignMenuStrings[] =
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L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
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L"Snitch", // anv: snitch actions
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L"Train", // the merc is training
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L"Move Item", // move items
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L"Get Item", // move items
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L"Facility", // the merc is using/staffing a facility
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L"Cancel", // cancel this menu
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};
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@@ -3689,7 +3689,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
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L"|L|e|f|t |C|l|i|c|k: Toggle Kits\n|R|i|g|h|t |C|l|i|c|k: Show only Kits", // HEADROCK HAM 5: Filter Button
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// 16 - 20
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L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
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L"Toggle Move Item Display", // Flugente: move item display
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L"Toggle Get Item Display", // Flugente: move item display
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};
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STR16 pMapScreenBottomFastHelp[] =
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@@ -8764,6 +8764,32 @@ STR16 szCampaignStatsOperationPrefix[] =
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L"Steadfast %s",
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// 100
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L"Narcoleptic %s",
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L"Bleached %s",
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L"Nail-biting %s",
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L"Smite the %s",
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L"Bloodthirsty %s",
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L"Obese %s",
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L"Scheming %s",
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L"Tree-Humping %s",
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L"Cheaply made %s",
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L"Sanctified %s",
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L"Falsely accused %s",
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L"%s to the rescue",
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L"Crab-people vs. %s",
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L"%s in Space!!!",
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L"%s vs. Godzilla",
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L"Untamed %s",
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L"Durable %s",
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L"Brazen %s",
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L"Greedy %s",
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L"Midnight %s",
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// 120
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};
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STR16 szCampaignStatsOperationSuffix[] =
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@@ -8898,6 +8924,32 @@ STR16 szCampaignStatsOperationSuffix[] =
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L"Mutual Fund",
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// 100
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L"Uniform",
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L"Saber",
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L"Snow Leopard",
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L"Panther",
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L"Centaur",
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L"Scorpion",
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L"Serpent",
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L"Black Widow",
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L"Tarantula",
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L"Vulture",
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L"Heretic",
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L"Zombie",
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L"Role-Model",
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L"Hellhound",
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L"Mongoose",
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L"Nurse",
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L"Nun",
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L"",
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L"",
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L"",
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// 120
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};
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STR16 szMercCompareWebSite[] =
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