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Fixed item "beaming" bugs that allowed items to be grabbed from a sector your merc wasn't currently in.
Fixed the map editor so that "Nada" items don't appear in the item lists. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2088 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -31,6 +31,7 @@
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#include "Sound Control.h"
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#include "interface panels.h"
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#include "wordwrap.h"
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#include "Soldier macros.h"
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#endif
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#include "ShopKeeper Interface.h"
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@@ -837,16 +838,19 @@ void MapInvenPoolSlots(MOUSE_REGION * pRegion, INT32 iReason )
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WORLDITEM * twItem = &(pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ]);
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if ( !InSectorStackPopup( ) && !InItemStackPopup( ) && !InItemDescriptionBox( ) && !InKeyRingPopup( ) && twItem->object.exists() == true && (bSelectedInfoChar != -1 && gCharactersList[bSelectedInfoChar].fValid))
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{
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if(ItemSlotLimit( &twItem->object, STACK_SIZE_LIMIT ) == 1)
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if(OK_CONTROLLABLE_MERC( MercPtrs[gCharactersList[bSelectedInfoChar].usSolID] ))
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{
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fShowInventoryFlag = TRUE;
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MAPInternalInitItemDescriptionBox( &twItem->object, 0, MercPtrs[gCharactersList[bSelectedInfoChar].usSolID] );
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}
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else if(gpItemPointer == NULL || gpItemPointer->usItem == twItem->object.usItem || ValidAttachment(gpItemPointer->usItem, twItem->object.usItem) == TRUE || ValidAmmoType(twItem->object.usItem, gpItemPointer->usItem) == TRUE)
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{
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InitSectorStackPopup( MercPtrs[gCharactersList[bSelectedInfoChar].usSolID], twItem, iCounter, 0, INV_REGION_Y, 261, ( SCREEN_HEIGHT - PLAYER_INFO_Y ) );
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fTeamPanelDirty=TRUE;
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fInterfacePanelDirty = DIRTYLEVEL2;
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if(ItemSlotLimit( &twItem->object, STACK_SIZE_LIMIT ) == 1)
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{
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fShowInventoryFlag = TRUE;
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MAPInternalInitItemDescriptionBox( &twItem->object, 0, MercPtrs[gCharactersList[bSelectedInfoChar].usSolID] );
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}
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else if(gpItemPointer == NULL || gpItemPointer->usItem == twItem->object.usItem || ValidAttachment(gpItemPointer->usItem, twItem->object.usItem) == TRUE || ValidAmmoType(twItem->object.usItem, gpItemPointer->usItem) == TRUE)
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{
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InitSectorStackPopup( MercPtrs[gCharactersList[bSelectedInfoChar].usSolID], twItem, iCounter, 0, INV_REGION_Y, 261, ( SCREEN_HEIGHT - PLAYER_INFO_Y ) );
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fTeamPanelDirty=TRUE;
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fInterfacePanelDirty = DIRTYLEVEL2;
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}
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}
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}
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}
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