diff --git a/Strategic/mapscreen.cpp b/Strategic/mapscreen.cpp index e9fdb63d6..1fe3920dd 100644 --- a/Strategic/mapscreen.cpp +++ b/Strategic/mapscreen.cpp @@ -10464,7 +10464,7 @@ void BlitBackgroundToSaveBuffer( void ) // Headrock: Moved the following line here from the marker below, so that the Inventory Bottom panel // renders underneath the character info panel (and so doesn't truncate the large open inventory). We may // need to put TRUE here if there's any problem, but I doubt it. - RenderMapScreenInterfaceBottom( FALSE ); + RenderMapScreenInterfaceBottom( TRUE ); if( fDisableDueToBattleRoster == FALSE ) {