From 5abf2dd62fbcd430ff28c4a2e2c3622478526bf1 Mon Sep 17 00:00:00 2001 From: lalien Date: Mon, 10 Jul 2006 19:09:02 +0000 Subject: [PATCH] - bug fix for merc screen position in tactical on high resolution git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@341 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- GameVersion.cpp | 2 +- TileEngine/renderworld.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/GameVersion.cpp b/GameVersion.cpp index bb3356a1..2c4135f5 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.340" }; + INT16 zVersionLabel[256] = { L"Release v1.13.341" }; #endif diff --git a/TileEngine/renderworld.cpp b/TileEngine/renderworld.cpp index 35a2cb0e..610c1552 100644 --- a/TileEngine/renderworld.cpp +++ b/TileEngine/renderworld.cpp @@ -493,8 +493,8 @@ SGPRect gClippingRect;// = { 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT - INTERFACE_HE SGPRect gOldClipRect; INT16 gsRenderCenterX; INT16 gsRenderCenterY; -INT16 gsRenderWorldOffsetX = -1; -INT16 gsRenderWorldOffsetY = -1; +INT16 gsRenderWorldOffsetX = 0; //lal was -1 : bugfix for merc screen position in tactical on high resolution +INT16 gsRenderWorldOffsetY = 10; //lal was -1 SGPRect gSelectRegion; UINT32 fSelectMode = NO_SELECT; SGPPoint gSelectAnchor;