- Fix: disease notification should not be visible to the player

- Fix: disease infection happened even though disease feaure was off
- Disease Improvement: infection chance by corpse is now affected by age of corpse

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7486 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-09-04 19:55:56 +00:00
parent d3100e3c4e
commit 5ad522e4a7
5 changed files with 33 additions and 5 deletions
+2 -3
View File
@@ -5250,10 +5250,9 @@ void CorpseMessageBoxCallBack( UINT8 ubExitValue )
// we might get a disease from this...
// if the corpse is already rotting, chance of infection is greatly increased
FLOAT modifier = 1.0f;
ROTTING_CORPSE *pCorpse = GetCorpseAtGridNo( nextGridNoinSight, level );
if ( pCorpse->def.ubType == ROTTING_STAGE2 )
modifier = 5.0f;
FLOAT modifier = GetCorpseRotFactor( pCorpse );
HandlePossibleInfection( gpTempSoldier, NULL, INFECTION_TYPE_CONTACT_CORPSE, modifier );
}