From 5b24d136f2078db3a977f24cc77b093c30e9bc13 Mon Sep 17 00:00:00 2001 From: Shadooow Date: Sat, 12 Jun 2021 00:10:42 +0000 Subject: [PATCH] fix for endless clock issue in POW cutscene git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9070 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TacticalAI/AIMain.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TacticalAI/AIMain.cpp b/TacticalAI/AIMain.cpp index 3553ed181..489faff1f 100644 --- a/TacticalAI/AIMain.cpp +++ b/TacticalAI/AIMain.cpp @@ -1470,7 +1470,7 @@ void CancelAIAction(SOLDIERTYPE *pSoldier, UINT8 ubForce) ActionDone(pSoldier); // sevenfm: reset next action - if(!AreInMeanwhile()) + if(!AreInMeanwhile() && pSoldier->ubProfile == NO_PROFILE) { pSoldier->aiData.bNextAction = AI_ACTION_NONE; pSoldier->aiData.usNextActionData = 0;