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Set functions static
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@@ -44,7 +44,7 @@ static UINT8 ubNumStates = 0;
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static UINT16 *pusStates = NULL;
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static INT8 ubCurLoadedState = 0;
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void CycleAnimations( )
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static void CycleAnimations( )
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{
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INT32 cnt;
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@@ -318,7 +318,7 @@ UINT32 AniEditScreenHandle(void)
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}
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UINT16 GetAnimStateFromName( STR8 zName )
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static UINT16 GetAnimStateFromName( STR8 zName )
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{
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INT32 cnt;
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