First decay light effects and then decay smoke effects, because fire can create light.

Dynamic creation of light effects for fire and signal smoke (ADD_LIGHT_AFTER_EXPLOSION option).
Fixed/improved code to decay light effects so that ubDuration works correctly.
Note: <ubRadius> tag is not used for light effects as they cannot spread, light is always created with <ubStartRadius> and can only decay later.
Improved code to decay smoke effects.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8767 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-03-03 17:48:43 +00:00
parent a09c0a8b33
commit 5b8f91912f
5 changed files with 27 additions and 16 deletions
+2 -3
View File
@@ -181,10 +181,9 @@ void HandleTacticalEndTurn( )
}
DecayBombTimers( );
DecaySmokeEffects( uiTime );
DecayLightEffects( uiTime );
DecaySmokeEffects( uiTime );
// Decay smells
//DecaySmells();