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First decay light effects and then decay smoke effects, because fire can create light.
Dynamic creation of light effects for fire and signal smoke (ADD_LIGHT_AFTER_EXPLOSION option). Fixed/improved code to decay light effects so that ubDuration works correctly. Note: <ubRadius> tag is not used for light effects as they cannot spread, light is always created with <ubStartRadius> and can only decay later. Improved code to decay smoke effects. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8767 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -460,8 +460,8 @@ void EndTurnEvents( void )
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// decay bomb timers and maybe set some off!
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DecayBombTimers();
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DecaySmokeEffects( GetWorldTotalSeconds( ) );
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DecayLightEffects( GetWorldTotalSeconds( ) );
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DecaySmokeEffects( GetWorldTotalSeconds( ) );
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SOLDIERTYPE* pSoldier = NULL;
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UINT32 cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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