First decay light effects and then decay smoke effects, because fire can create light.

Dynamic creation of light effects for fire and signal smoke (ADD_LIGHT_AFTER_EXPLOSION option).
Fixed/improved code to decay light effects so that ubDuration works correctly.
Note: <ubRadius> tag is not used for light effects as they cannot spread, light is always created with <ubStartRadius> and can only decay later.
Improved code to decay smoke effects.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8767 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-03-03 17:48:43 +00:00
parent a09c0a8b33
commit 5b8f91912f
5 changed files with 27 additions and 16 deletions
+1 -1
View File
@@ -460,8 +460,8 @@ void EndTurnEvents( void )
// decay bomb timers and maybe set some off!
DecayBombTimers();
DecaySmokeEffects( GetWorldTotalSeconds( ) );
DecayLightEffects( GetWorldTotalSeconds( ) );
DecaySmokeEffects( GetWorldTotalSeconds( ) );
SOLDIERTYPE* pSoldier = NULL;
UINT32 cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;