First decay light effects and then decay smoke effects, because fire can create light.

Dynamic creation of light effects for fire and signal smoke (ADD_LIGHT_AFTER_EXPLOSION option).
Fixed/improved code to decay light effects so that ubDuration works correctly.
Note: <ubRadius> tag is not used for light effects as they cannot spread, light is always created with <ubStartRadius> and can only decay later.
Improved code to decay smoke effects.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8767 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-03-03 17:48:43 +00:00
parent a09c0a8b33
commit 5b8f91912f
5 changed files with 27 additions and 16 deletions
+1 -1
View File
@@ -763,7 +763,7 @@ void DecaySmokeEffects( UINT32 uiTime )
else
{
// ATE: Do this every so ofte, to acheive the effect we want...
if ( ( uiTime - pSmoke->uiTimeOfLastUpdate ) > 10 )
if ( ( uiTime - pSmoke->uiTimeOfLastUpdate ) >= 10 )
{
fUpdate = TRUE;
usNumUpdates = ( UINT16 ) ( ( uiTime - pSmoke->uiTimeOfLastUpdate ) / 10 );