mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Fixed bug where kicking out a merc and telling him to drop items in current sector while having that sector map inventory open would fail to move his items into sector inventory.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1573,18 +1573,31 @@ void HandleLeavingOfEquipmentInCurrentSector( UINT32 uiMercId )
|
||||
|
||||
if( Menptr[ uiMercId ].sSectorX != gWorldSectorX || Menptr[ uiMercId ].sSectorY != gWorldSectorY || sectorz != gbWorldSectorZ )
|
||||
{
|
||||
for( UINT32 iCounter = 0; iCounter < invsize; ++iCounter )
|
||||
if (fShowMapInventoryPool && Menptr[uiMercId].sSectorX == sSelMapX && Menptr[uiMercId].sSectorY == sSelMapY && Menptr[uiMercId].bSectorZ == iCurrentMapSectorZ)
|
||||
{
|
||||
// slot found,
|
||||
// check if actual item
|
||||
if( Menptr[ uiMercId ].inv[ iCounter ].exists() == true )
|
||||
for (UINT32 iCounter = 0; iCounter < invsize; ++iCounter)
|
||||
{
|
||||
invTemporaryBeforeDrop[uiFoundItems] = Menptr[ uiMercId ].inv[ iCounter ];
|
||||
uiFoundItems++;
|
||||
if (Menptr[uiMercId].inv[iCounter].exists())
|
||||
{
|
||||
AutoPlaceObjectInInventoryStash(&Menptr[uiMercId].inv[iCounter], Menptr[uiMercId].sGridNo, Menptr[uiMercId].pathing.bLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
// anv: add all items at once (less file operations = less lag)
|
||||
AddItemsToUnLoadedSector( Menptr[ uiMercId ].sSectorX, Menptr[ uiMercId ].sSectorY, sectorz, sGridNo, uiFoundItems, &(invTemporaryBeforeDrop[0]) , Menptr[ uiMercId ].pathing.bLevel, WOLRD_ITEM_FIND_SWEETSPOT_FROM_GRIDNO | WORLD_ITEM_REACHABLE, 0, 1, FALSE );
|
||||
else
|
||||
{
|
||||
for (UINT32 iCounter = 0; iCounter < invsize; ++iCounter)
|
||||
{
|
||||
// slot found,
|
||||
// check if actual item
|
||||
if (Menptr[uiMercId].inv[iCounter].exists() == true)
|
||||
{
|
||||
invTemporaryBeforeDrop[uiFoundItems] = Menptr[uiMercId].inv[iCounter];
|
||||
uiFoundItems++;
|
||||
}
|
||||
}
|
||||
// anv: add all items at once (less file operations = less lag)
|
||||
AddItemsToUnLoadedSector(Menptr[uiMercId].sSectorX, Menptr[uiMercId].sSectorY, sectorz, sGridNo, uiFoundItems, &(invTemporaryBeforeDrop[0]), Menptr[uiMercId].pathing.bLevel, WOLRD_ITEM_FIND_SWEETSPOT_FROM_GRIDNO | WORLD_ITEM_REACHABLE, 0, 1, FALSE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user