New animations: added animations for crouched walking with weapons aimed for all merc bodytypes (made by Taro)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8496 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-10-15 17:10:49 +00:00
parent d701f26919
commit 5bdd23ac13
10 changed files with 310 additions and 48 deletions
+24
View File
@@ -543,20 +543,44 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
RGFSIDESTEP_P_RDY, "ANIMS\\F_MERC\\F_P_RDY_SDSP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFSIDESTEP_R_RDY, "ANIMS\\F_MERC\\F_R_RDY_SDSP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFSIDESTEP_D_RDY, "ANIMS\\F_MERC\\F_DBL_RDY_SDSP.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMSIDESTEP_CROUCH_R_RDY, "ANIMS\\S_MERC\\s_rifle_crouch_sidestep.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMSIDESTEP_CROUCH_P_RDY, "ANIMS\\S_MERC\\s_pistol_crouch_sidestep.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMSIDESTEP_CROUCH_D_RDY, "ANIMS\\S_MERC\\s_dual_crouch_sidestep.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMSIDESTEP_CROUCH_R_RDY, "ANIMS\\M_MERC\\m_rifle_crouch_sidestep.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMSIDESTEP_CROUCH_P_RDY, "ANIMS\\M_MERC\\m_pistol_crouch_sidestep.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMSIDESTEP_CROUCH_D_RDY, "ANIMS\\M_MERC\\m_dual_crouch_sidestep.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFSIDESTEP_CROUCH_R_RDY, "ANIMS\\F_MERC\\f_rifle_crouch_sidestep.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFSIDESTEP_CROUCH_P_RDY, "ANIMS\\F_MERC\\f_pistol_crouch_sidestep.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFSIDESTEP_CROUCH_D_RDY, "ANIMS\\F_MERC\\f_dual_crouch_sidestep.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMWALK_P_RDY, "ANIMS\\S_MERC\\S_P_RDY_WALK.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMWALK_R_RDY, "ANIMS\\S_MERC\\S_R_RDY_WALK.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMWALK_D_RDY, "ANIMS\\S_MERC\\S_DBL_RDY_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMCROUCH_R_RDY, "ANIMS\\S_MERC\\s_rifle_crouch_walk_aim.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMCROUCH_P_RDY, "ANIMS\\S_MERC\\s_pistol_crouch_walk_aim.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMCROUCH_D_RDY, "ANIMS\\S_MERC\\s_dual_crouch_walk_aim.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMWALK_P_RDY, "ANIMS\\M_MERC\\M_N2_RDY_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMWALK_R_RDY, "ANIMS\\M_MERC\\M_R_RDY_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMWALK_R_RDY2, "ANIMS\\M_MERC\\M_R_RDY_DBASS_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMWALK_D_RDY, "ANIMS\\M_MERC\\M_DBL_RDY_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMCROUCH_R_RDY, "ANIMS\\M_MERC\\m_rifle_crouch_walk_aim.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMCROUCH_P_RDY, "ANIMS\\M_MERC\\m_pistol_crouch_walk_aim.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMCROUCH_D_RDY, "ANIMS\\M_MERC\\m_dual_crouch_walk_aim.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFWALK_P_RDY, "ANIMS\\F_MERC\\F_P_RDY_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFWALK_R_RDY, "ANIMS\\F_MERC\\F_R_RDY_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFWALK_D_RDY, "ANIMS\\F_MERC\\F_DBL_RDY_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFCROUCH_R_RDY, "ANIMS\\F_MERC\\f_rifle_crouch_walk_aim.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFCROUCH_P_RDY, "ANIMS\\F_MERC\\f_pistol_crouch_walk_aim.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFCROUCH_D_RDY, "ANIMS\\F_MERC\\f_dual_crouch_walk_aim.sti", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGMMEDICPRN, "ANIMS\\S_MERC\\S_PRN_MED.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGMMEDICPRN, "ANIMS\\M_MERC\\M_PRN_MED.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFMEDICPRN, "ANIMS\\F_MERC\\F_PRN_MED.STI", P_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,