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Extended "Merc Random Stats Feature" (by Jenilee)
- Added 4th option for MERCS_RANDOM_STATS (MERCS_RANDOM_STATS = 4) o full randomization of mercs, including traits, gear kits and all statistics see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328769.html#Post328769 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6676 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -872,7 +872,7 @@ void LoadGameExternalOptions()
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// Buggler: setting to show/hide skills/traits in AIM & MERC hiring page
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gGameExternalOptions.fShowSkillsInHirePage = iniReader.ReadBoolean("Recruitment Settings", "SHOW_SKILLS_IN_HIRING_PAGE", FALSE);
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gGameExternalOptions.ubMercRandomStats = iniReader.ReadInteger("Recruitment Settings", "MERCS_RANDOM_STATS", 0, 0, 3);
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gGameExternalOptions.ubMercRandomStats = iniReader.ReadInteger("Recruitment Settings", "MERCS_RANDOM_STATS", 0, 0, 4);
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gGameExternalOptions.fMercRandomBellDistribution = iniReader.ReadBoolean("Recruitment Settings", "MERCS_RANDOM_BELL_DISTRIBUTION", TRUE);
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gGameExternalOptions.ubMercRandomStatsRange = iniReader.ReadInteger("Recruitment Settings", "MERCS_RANDOM_STAT_RANGE", 10, 0, 50);
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gGameExternalOptions.ubMercRandomExpRange = iniReader.ReadInteger("Recruitment Settings", "MERCS_RANDOM_EXP_RANGE", 1, 0, 4);
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