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Extended "Merc Random Stats Feature" (by Jenilee)
- Added 4th option for MERCS_RANDOM_STATS (MERCS_RANDOM_STATS = 4) o full randomization of mercs, including traits, gear kits and all statistics see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328769.html#Post328769 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6676 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -106,6 +106,12 @@ extern UINT8 gubItemDroppableFlag[NUM_INV_SLOTS];
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RANDOM_STATS_VALUES gRandomStatsValue[NUM_PROFILES];
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void RandomStats();
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void RandomStartSalary();
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//Jenilee
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extern void RandomizeMerc(UINT8 profile_id, MERCPROFILESTRUCT* merc);
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extern void InitRandomMercs();
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extern void ExitRandomMercs();
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INT32 RandomAbsoluteRange( INT32 iValue, INT32 iMin, INT32 iMax, INT32 iRange, BOOLEAN fBellCurve );
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INT8 RandomPercentRange( UINT8 iPRange, BOOLEAN fBellCurve );
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@@ -584,6 +590,19 @@ void RandomStats()
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}
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}
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}
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// Jenilee: 4th method (see also RandomMerc.cpp)
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else if (gGameExternalOptions.ubMercRandomStats == 4)
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{
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InitRandomMercs();
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for ( cnt = 0; cnt < NUM_PROFILES; cnt++ )
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{
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pProfile = &(gMercProfiles[cnt]);
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RandomizeMerc(cnt, pProfile);
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}
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ExitRandomMercs();
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}
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}
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void RandomStartSalary()
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