diff --git a/gamedir/Data-1.13/TableData/DifficultySettings.xml b/gamedir/Data-1.13/TableData/DifficultySettings.xml index b5b41d596..92086d945 100644 --- a/gamedir/Data-1.13/TableData/DifficultySettings.xml +++ b/gamedir/Data-1.13/TableData/DifficultySettings.xml @@ -84,8 +84,10 @@ {Strategic Other} - UpgradeAdminsToTroops : Upgrade all moving enemy groups for administrators ? : 0 - false, 1 - true - UpgradeGarrisonsAdminsToTroops : Upgrade all garrisons for administrators ? : 0 - false, 1 - true + UpgradeAdminsToTroops : Can the AI upgrade all administrators in moving enemy groups? : 0 - false, 1 - true + UpgradeGarrisonsAdminsToTroops : Can the AI upgrade all administrators in garrisons? : 0 - false, 1 - true + AlwaysUpGradeAdminsToTroopsProgress : If highest player progress is higher than this, all admins can be upgraded regardless of UpgradeAdminsToTroops or UpgradeGarrisonsAdminsToTroops + Valid values from 0 to 100 QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times. x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops. BloodcatAmbushSectors : ? : 0 - false, 1 - true @@ -158,6 +160,7 @@ 0 0 + 0 0 0 0 @@ -223,6 +226,7 @@ 0 0 + 40 0 1 0 @@ -288,6 +292,7 @@ 0 0 + 30 0 1 0 @@ -353,6 +358,7 @@ 0 1 + 20 0 0 1 @@ -417,7 +423,8 @@ 4 1 - 1 + 1 + 10 1 0 1