diff --git a/gamedir/Data-1.13/TableData/DifficultySettings.xml b/gamedir/Data-1.13/TableData/DifficultySettings.xml
index b5b41d596..92086d945 100644
--- a/gamedir/Data-1.13/TableData/DifficultySettings.xml
+++ b/gamedir/Data-1.13/TableData/DifficultySettings.xml
@@ -84,8 +84,10 @@
{Strategic Other}
- UpgradeAdminsToTroops : Upgrade all moving enemy groups for administrators ? : 0 - false, 1 - true
- UpgradeGarrisonsAdminsToTroops : Upgrade all garrisons for administrators ? : 0 - false, 1 - true
+ UpgradeAdminsToTroops : Can the AI upgrade all administrators in moving enemy groups? : 0 - false, 1 - true
+ UpgradeGarrisonsAdminsToTroops : Can the AI upgrade all administrators in garrisons? : 0 - false, 1 - true
+ AlwaysUpGradeAdminsToTroopsProgress : If highest player progress is higher than this, all admins can be upgraded regardless of UpgradeAdminsToTroops or UpgradeGarrisonsAdminsToTroops
+ Valid values from 0 to 100
QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
BloodcatAmbushSectors : ? : 0 - false, 1 - true
@@ -158,6 +160,7 @@
0
0
+ 0
0
0
0
@@ -223,6 +226,7 @@
0
0
+ 40
0
1
0
@@ -288,6 +292,7 @@
0
0
+ 30
0
1
0
@@ -353,6 +358,7 @@
0
1
+ 20
0
0
1
@@ -417,7 +423,8 @@
4
1
- 1
+ 1
+ 10
1
0
1