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Bugfixes (by Flugente)
- added a flag that drastically lowers the time needed for drug evaluations - FIX: fixed a but that could lead to iron sights be used although they were forbidden - FIX: scopes/sights are also selectable if they do not have a magnification factor (1.0 is used) - FIX: sector cooldown to zero didn't work as intended git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5372 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -847,7 +847,7 @@ void CoolDownWorldItems( BOOLEAN fSetZero )
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{
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FLOAT newguntemperature = 0.0f;
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if ( !fSetZero && gGameExternalOptions.fSetZeroUponNewSector )
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if ( !fSetZero || !gGameExternalOptions.fSetZeroUponNewSector )
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{
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FLOAT guntemperature = (*pObj)[i]->data.bTemperature; // ... get temperature ...
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@@ -873,7 +873,7 @@ void CoolDownWorldItems( BOOLEAN fSetZero )
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{
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FLOAT newtemperature = 0.0f;
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if ( !fSetZero && gGameExternalOptions.fSetZeroUponNewSector )
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if ( !fSetZero || !gGameExternalOptions.fSetZeroUponNewSector )
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{
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FLOAT temperature = (*iter)[i]->data.bTemperature; // ... get temperature of item ...
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