From 5c938440c27670b809c4db41bb34803a954ce356 Mon Sep 17 00:00:00 2001 From: Shadooow Date: Wed, 26 Jan 2022 14:58:32 +0000 Subject: [PATCH] Fix for decals not being cleared properly causing graphical issues on strategic map. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9278 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TileEngine/renderworld.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/TileEngine/renderworld.cpp b/TileEngine/renderworld.cpp index e2554715..a69835fe 100644 --- a/TileEngine/renderworld.cpp +++ b/TileEngine/renderworld.cpp @@ -671,10 +671,10 @@ void ClearBackgroundRectanglesForDecal() { for ( int i = 0; i < gDecalBackgroundRectableCounter; ++i ) { - if ( gDecalBackgroundRectangle[i] != 0 && gDecalBackgroundRectangle[i] != -1 ) + if (gDecalBackgroundRectangle[i] != -1 ) { FreeBackgroundRect( gDecalBackgroundRectangle[i] ); - gDecalBackgroundRectangle[i] = 0; + gDecalBackgroundRectangle[i] = -1; } }