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- added sector variation (see "TableData\Map\AltSectors.xml")
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-1
@@ -67,6 +67,7 @@ typedef PARSE_STAGE;
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#define EXPLOSIONDATAFILENAME "ExplosionData.xml"
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#define CITYTABLEFILENAME "Map\\Cities.xml"
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#define MOVEMENTCOSTFILENAME "Map\\MovementCosts.xml"
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#define ALTSECTORSFILENAME "Map\\AltSectors.xml"
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// WANNE: drops filename
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#define ENEMYWEAPONDROPSFILENAME "EnemyWeaponDrops.xml"
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@@ -151,8 +152,10 @@ extern BOOLEAN WriteBurstSoundArray();
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extern BOOLEAN ReadInExplosionDataStats(STR fileName);
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extern BOOLEAN WriteExplosionDataStats();
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//Lesh: strategic movement costs
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//Lesh: strategic movement costs and alternative sectors table
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extern BOOLEAN ReadInStrategicMovementCosts(STR fileName);
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extern BOOLEAN WriteInStrategicMovementCosts(STR fileName);
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extern BOOLEAN ReadInAltSectors(STR fileName);
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extern BOOLEAN WriteInAltSectors(STR fileName);
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#endif
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