Spread Patterns MOD (by Zilpin)

* You also have to update GameDir folder *

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3009 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-15 18:00:07 +00:00
parent f0424c1ef4
commit 5cd81280bc
11 changed files with 768 additions and 32 deletions
+10
View File
@@ -108,9 +108,14 @@ typedef PARSE_STAGE;
// WANNE: Sector loadscreens [2007-05-18]
#define SECTORLOADSCREENSFILENAME "Map\\SectorLoadscreens.xml"
//zilpin: pellet spread patterns externalized in XML
#define SPREADPATTERNSFILENAME "SpreadPatterns.xml"
#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
// Dealtar: Shipping destinations and delivery methods
#define SHIPPINGDESTINATIONSFILENAME "Map\\ShippingDestinations.xml"
#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
// Gotthard: Laptop Text files [2007-10-16]
#define LAPTOPFLORISTTEXTFILENAME "Laptop\\Florist.xml"
#define LAPTOPFUNERALTEXTFILENAME "Laptop\\Funeral.xml"
@@ -233,6 +238,11 @@ extern BOOLEAN ReadInRoamingInfo(STR filename);
// Dealtar: New shipping system XMLs
extern BOOLEAN ReadInShippingDestinations(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInDeliveryMethods(STR fileName);
//zilpin: pellet spread patterns externalized in XML
extern BOOLEAN ReadInSpreadPatterns(STR fileName);
extern BOOLEAN WriteSpreadPatterns();
extern int FindSpreadPatternIndex( const STR strName );
//Gotthard: Laptop Florist Text
extern BOOLEAN ReadInFloristText(STR fileName);