Correct variables from INT8 to INT16

This commit is contained in:
Asdow
2024-11-09 22:52:21 +02:00
parent fdd6859726
commit 5cf0ef4bde
8 changed files with 170 additions and 170 deletions
+20 -20
View File
@@ -450,7 +450,7 @@ void InitalizeVehicleAndCharacterList( void )
memset(&gCharactersList, 0, sizeof( gCharactersList ));
}
void SetEntryInSelectedCharacterList( INT8 bEntry )
void SetEntryInSelectedCharacterList( INT16 bEntry )
{
Assert( ( bEntry >= 0 ) && ( bEntry < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS ) );
@@ -458,7 +458,7 @@ void SetEntryInSelectedCharacterList( INT8 bEntry )
fSelectedListOfMercsForMapScreen[ bEntry ] = TRUE;
}
void ResetEntryForSelectedList( INT8 bEntry )
void ResetEntryForSelectedList( INT16 bEntry )
{
Assert( ( bEntry >= 0 ) && ( bEntry < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS ) );
@@ -480,7 +480,7 @@ void ResetSelectedListForMapScreen( void )
}
}
BOOLEAN IsEntryInSelectedListSet( INT8 bEntry )
BOOLEAN IsEntryInSelectedListSet( INT16 bEntry )
{
Assert( ( bEntry >= 0 ) && ( bEntry < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS ) );
@@ -489,7 +489,7 @@ BOOLEAN IsEntryInSelectedListSet( INT8 bEntry )
return( fSelectedListOfMercsForMapScreen[ bEntry ] );
}
void ToggleEntryInSelectedList( INT8 bEntry )
void ToggleEntryInSelectedList( INT16 bEntry )
{
Assert( ( bEntry >= 0 ) && ( bEntry < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS ) );
@@ -497,9 +497,9 @@ void ToggleEntryInSelectedList( INT8 bEntry )
fSelectedListOfMercsForMapScreen[ bEntry ] = !( fSelectedListOfMercsForMapScreen[ bEntry ] );
}
void BuildSelectedListFromAToB( INT8 bA, INT8 bB )
void BuildSelectedListFromAToB( INT16 bA, INT16 bB )
{
INT8 bStart =0, bEnd = 0;
INT16 bStart =0, bEnd = 0;
// run from a to b..set slots as selected
@@ -636,7 +636,7 @@ void DeselectSelectedListMercsWhoCantMoveWithThisGuy( SOLDIERTYPE *pSoldier )
if ( !CanSoldierMoveWithVehicleId( pSoldier2, pSoldier->iVehicleId ) )
{
// reset entry for selected list
ResetEntryForSelectedList( ( INT8 )iCounter );
ResetEntryForSelectedList( iCounter );
}
}
// if anchor guy IS a vehicle
@@ -645,7 +645,7 @@ void DeselectSelectedListMercsWhoCantMoveWithThisGuy( SOLDIERTYPE *pSoldier )
if ( !CanSoldierMoveWithVehicleId( pSoldier2, pSoldier->bVehicleID ) )
{
// reset entry for selected list
ResetEntryForSelectedList( ( INT8 )iCounter );
ResetEntryForSelectedList( iCounter );
}
}
// if this guy is IN a vehicle
@@ -654,7 +654,7 @@ void DeselectSelectedListMercsWhoCantMoveWithThisGuy( SOLDIERTYPE *pSoldier )
if ( !CanSoldierMoveWithVehicleId( pSoldier, pSoldier2->iVehicleId ) )
{
// reset entry for selected list
ResetEntryForSelectedList( ( INT8 )iCounter );
ResetEntryForSelectedList( iCounter );
}
}
// if this guy IS a vehicle
@@ -663,13 +663,13 @@ void DeselectSelectedListMercsWhoCantMoveWithThisGuy( SOLDIERTYPE *pSoldier )
if ( !CanSoldierMoveWithVehicleId( pSoldier, pSoldier2->bVehicleID ) )
{
// reset entry for selected list
ResetEntryForSelectedList( ( INT8 )iCounter );
ResetEntryForSelectedList( iCounter );
}
}
// reject those not a squad (vehicle handled above)
else if( pSoldier2->bAssignment >= ON_DUTY )
{
ResetEntryForSelectedList( ( INT8 )iCounter );
ResetEntryForSelectedList( iCounter );
}
else
{
@@ -678,14 +678,14 @@ void DeselectSelectedListMercsWhoCantMoveWithThisGuy( SOLDIERTYPE *pSoldier )
( pSoldier->sSectorY != pSoldier2->sSectorY ) ||
( pSoldier->bSectorZ != pSoldier2->bSectorZ ) )
{
ResetEntryForSelectedList( ( INT8 )iCounter );
ResetEntryForSelectedList( iCounter );
}
// if either is between sectors, they must be in the same movement group
if ( ( pSoldier->flags.fBetweenSectors || pSoldier2->flags.fBetweenSectors ) &&
( pSoldier->ubGroupID != pSoldier2->ubGroupID ) )
{
ResetEntryForSelectedList( ( INT8 )iCounter );
ResetEntryForSelectedList( iCounter );
}
}
@@ -715,7 +715,7 @@ void SelectUnselectedMercsWhoMustMoveWithThisGuy( void )
if ( AnyMercInSameSquadOrVehicleIsSelected( pSoldier ) )
{
// then also select this guy
SetEntryInSelectedCharacterList( ( INT8 ) iCounter );
SetEntryInSelectedCharacterList( iCounter );
}
}
}
@@ -2600,7 +2600,7 @@ void GoToNextCharacterInList( void )
{
if ( ( gCharactersList[ iCount ].fValid ) && ( iCount < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS ) && ValidSelectableCharForNextOrPrev( iCount ) )
{
ChangeSelectedInfoChar( ( INT8 )iCount, TRUE );
ChangeSelectedInfoChar( iCount, TRUE );
break;
}
else
@@ -2635,7 +2635,7 @@ void GoToFirstCharacterInList( void )
{
if ( ( gCharactersList[ iCounter ].fValid ) && ( iCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS ) && ValidSelectableCharForNextOrPrev( iCounter ) )
{
ChangeSelectedInfoChar( ( INT8 )iCounter, TRUE );
ChangeSelectedInfoChar( iCounter, TRUE );
break;
}
}
@@ -2661,7 +2661,7 @@ void GoToLastCharacterInList( void )
{
if ( ( gCharactersList[ iCounter ].fValid ) && ( iCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS ) && ValidSelectableCharForNextOrPrev( iCounter ) )
{
ChangeSelectedInfoChar( ( INT8 )iCounter, TRUE );
ChangeSelectedInfoChar( iCounter, TRUE );
break;
}
}
@@ -2691,7 +2691,7 @@ void GoToPrevCharacterInList( void )
{
if ( ( gCharactersList[ iCount ].fValid ) && ( iCount < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS ) && ValidSelectableCharForNextOrPrev( iCount ) )
{
ChangeSelectedInfoChar( ( INT8 )iCount, TRUE );
ChangeSelectedInfoChar( iCount, TRUE );
break;
}
else
@@ -4602,11 +4602,11 @@ void HandleSettingTheSelectedListOfMercs( void )
// make DEST column glow
giDestHighLine = iCounter;
ChangeSelectedInfoChar( ( INT16 ) iCounter, TRUE );
ChangeSelectedInfoChar( iCounter, TRUE );
}
// add this guy to the selected list of grunts
SetEntryInSelectedCharacterList( ( INT8 )iCounter );
SetEntryInSelectedCharacterList( iCounter );
}
}
}