Correct variables from INT8 to INT16

This commit is contained in:
Asdow
2024-11-09 22:52:21 +02:00
parent fdd6859726
commit 5cf0ef4bde
8 changed files with 170 additions and 170 deletions
+6 -6
View File
@@ -437,24 +437,24 @@ extern BOOLEAN fResetContractGlow;
void InitalizeVehicleAndCharacterList( void );
// set this entry to as selected
void SetEntryInSelectedCharacterList( INT8 bEntry );
void SetEntryInSelectedCharacterList( INT16 bEntry );
// set this entry to as unselected
void ResetEntryForSelectedList( INT8 bEntry );
void ResetEntryForSelectedList( INT16 bEntry );
// reset selected list
void ResetSelectedListForMapScreen( );
// build a selected list from a to b, inclusive
void BuildSelectedListFromAToB( INT8 bA, INT8 bB );
void BuildSelectedListFromAToB( INT16 bA, INT16 bB );
// isa this entry int he selected character list set?
BOOLEAN IsEntryInSelectedListSet( INT8 bEntry );
BOOLEAN IsEntryInSelectedListSet( INT16 bEntry );
// is there more than one person selected?
BOOLEAN MultipleCharacterListEntriesSelected( void );
// toggle this entry on or off
void ToggleEntryInSelectedList( INT8 bEntry );
void ToggleEntryInSelectedList( INT16 bEntry );
// reset assignments for mercs on selected list who have this assignment
// HEADROCK HAM 3.6: Argument was unused... adding my own.
@@ -745,4 +745,4 @@ extern BOOLEAN CanCharacterMoveInStrategic( SOLDIERTYPE *pSoldier, INT8 *pbError
extern BOOLEAN MapscreenCanPassItemToCharNum( INT32 iNewCharSlot );
#endif
#endif