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Correct variables from INT8 to INT16
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@@ -437,24 +437,24 @@ extern BOOLEAN fResetContractGlow;
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void InitalizeVehicleAndCharacterList( void );
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// set this entry to as selected
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void SetEntryInSelectedCharacterList( INT8 bEntry );
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void SetEntryInSelectedCharacterList( INT16 bEntry );
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// set this entry to as unselected
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void ResetEntryForSelectedList( INT8 bEntry );
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void ResetEntryForSelectedList( INT16 bEntry );
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// reset selected list
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void ResetSelectedListForMapScreen( );
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// build a selected list from a to b, inclusive
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void BuildSelectedListFromAToB( INT8 bA, INT8 bB );
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void BuildSelectedListFromAToB( INT16 bA, INT16 bB );
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// isa this entry int he selected character list set?
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BOOLEAN IsEntryInSelectedListSet( INT8 bEntry );
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BOOLEAN IsEntryInSelectedListSet( INT16 bEntry );
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// is there more than one person selected?
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BOOLEAN MultipleCharacterListEntriesSelected( void );
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// toggle this entry on or off
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void ToggleEntryInSelectedList( INT8 bEntry );
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void ToggleEntryInSelectedList( INT16 bEntry );
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// reset assignments for mercs on selected list who have this assignment
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// HEADROCK HAM 3.6: Argument was unused... adding my own.
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@@ -745,4 +745,4 @@ extern BOOLEAN CanCharacterMoveInStrategic( SOLDIERTYPE *pSoldier, INT8 *pbError
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extern BOOLEAN MapscreenCanPassItemToCharNum( INT32 iNewCharSlot );
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#endif
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#endif
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